[Request] textures for custom buildings
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[Request] textures for custom buildings
Hello
I am making some mods and would really like some graphics to go with the new buildings. All the icons im doing myself but making graphics for buildings is just not my thing.
Here is my wishlist:
- ore crusher: to grind big chunks in smaller chunks
- large blast furnace: like a oil refinery, lots of pipes and chimneys, industrial looking, 3 inputs and 3 outputs for fluids
I hope someone can help me out
I am making some mods and would really like some graphics to go with the new buildings. All the icons im doing myself but making graphics for buildings is just not my thing.
Here is my wishlist:
- ore crusher: to grind big chunks in smaller chunks
- large blast furnace: like a oil refinery, lots of pipes and chimneys, industrial looking, 3 inputs and 3 outputs for fluids
I hope someone can help me out
Last edited by cartmen180 on Sat Oct 04, 2014 9:10 pm, edited 1 time in total.
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Re: [Request] textures for custom buildings
have you the mod working, because it's easier to make the graphic and swap/test these before publish.
in other case i need to make a dummy-machine to test graphics in game.
*edit i see your mod in WIP - section ... too late
so here it's a cooler but without test i can't say looks good enough and fits.
on/off, without animation
on animation, i hope not's flickering
use animation_speed for fine adjust
in other case i need to make a dummy-machine to test graphics in game.
*edit i see your mod in WIP - section ... too late
so here it's a cooler but without test i can't say looks good enough and fits.
on/off, without animation
on animation, i hope not's flickering
use animation_speed for fine adjust
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Re: [Request] textures for custom buildings
thank you very much
i see i forgot to mention the cooler needs a fluid input for the hot iron. Also i am not sure how to setup the animation, could you help me with that?
and yes, the mod is in the wip section :p
i see i forgot to mention the cooler needs a fluid input for the hot iron. Also i am not sure how to setup the animation, could you help me with that?
and yes, the mod is in the wip section :p
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Re: [Request] textures for custom buildings
for fluid output try first the overlay from factorio assembly-machines. in most situation they work well (not perfekt)
for work animation also take a look at the original assembly-machine, that looks like
the frame_count equals line_length by 1 animation line. after shift you can use animation_speed < 1 if you want to slowdown a animation.
if you use in animation-section frame-count and line_length = 1 you can use a single picture (like on/off-graphic)
some entitys have a separate work-animation-section. maybe all entitys have that, i don't know - in my opinion it's from entity to entity to inconsist, or i'am simply to stupid to find the documentation.
for work animation also take a look at the original assembly-machine, that looks like
Code: Select all
picture =
{
filename = "__Yuoki__/graphics/entity/amfc_idle.png",
frame_width = 100,
frame_height = 120,
shift = {0.1, -0.09}
},
animation =
{
filename = "__Yuoki__/graphics/entity/amfc_work.png",
priority = "high",
frame_width = 100,
frame_height = 120,
frame_count = 13,
line_length = 13,
shift = {0.1, -0.09}
},
if you use in animation-section frame-count and line_length = 1 you can use a single picture (like on/off-graphic)
some entitys have a separate work-animation-section. maybe all entitys have that, i don't know - in my opinion it's from entity to entity to inconsist, or i'am simply to stupid to find the documentation.
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Re: [Request] textures for custom buildings
Yeah i tried the overlay from the assembling machine (that's what the cooler used in the first place).
I will try out the animation today and post back here with the results
I will try out the animation today and post back here with the results
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Re: [Request] textures for custom buildings
okay, i got the animation to work, but not the cooler_off.png.
The pipecovers from the assembling machine look bad with this graphic, but sort of fit, but a new one would look way better.
I have been experimenting with paint.net but whatever i do it just looks extremely 2d
The pipecovers from the assembling machine look bad with this graphic, but sort of fit, but a new one would look way better.
I have been experimenting with paint.net but whatever i do it just looks extremely 2d
Check out my mods
Re: [Request] textures for custom buildings
you should set the cooler-off as standard picture. if work happens it's starts the animation, but somewhere was a option/method to reset after animation ... i forgot these option.
you need to make a copy of the 4 direction from orginal-pipe-over pictues and manipulate them new together. another way is to integrate the pipe-connections dircet into picture.
of course you should copy the code and give them a new name, like mynewbetterpipeoverlay ^^
you encouter the same problem with this,
but same size so you can use the pipe-connection from above
for now no animation and no ground-shadow. makes more sense to add them later if the design fits.
you need to make a copy of the 4 direction from orginal-pipe-over pictues and manipulate them new together. another way is to integrate the pipe-connections dircet into picture.
of course you should copy the code and give them a new name, like mynewbetterpipeoverlay ^^
you encouter the same problem with this,
but same size so you can use the pipe-connection from above
for now no animation and no ground-shadow. makes more sense to add them later if the design fits.
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Re: [Request] textures for custom buildings
shadowed variants, 10 frames
same size crusher, 12 frames
same size crusher, 12 frames
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Re: [Request] textures for custom buildings
it's really hard to make a proper large blast-furnace. i should try make a more space-looking thing and not a real-world thing ^^ - maybe next time.
but for testing why not give a try.
but for testing why not give a try.
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Re: [Request] textures for custom buildings
oh wow! I am fine with space looking things. I can use those for higher tier buildings ^^
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