[Request] Graphics for my biter expanded mod
Posted: Thu Jun 22, 2017 5:23 pm
Hello, currently I'm working on a mod that do the following things
1. Add central biter base structure that spreads "creep" tile, for now let's call it creep-spreader
2. Biter base are always on creep
3. If creep-spreader died, creeps around it retract and gone
4. Biter base that is now not on creep died slowly
5. Player can't build on creep
Those 5 are the most important part, but there is an addition I really wanted to add too which is :
Creep-spreader also doubles as unit spawner depends on what resources get covered by its creep. Example : flying biter, resurrecting biter, healer biter, etc.
So, please help me with the graphic since I am a total spoon when it comes to graphic.
Current placeholder graphic : I use big worm enlarged 3 times for creep-spreader, and concrete tile for creep tile. Requests ranked from the most important :
1. Creep-spreader structure animation, 8x8 tile, possibly looks like zerg greater spire building from starcraft 1, blatant stealing from starcraft is fine as long as not breaching copyright.
2. Creep tile including its fading animation, also looks like stracraft 1 zerg creep, fading animation generally is just the tile progressively become invisible in multiple places and eventually fully invisible.
3. Flying biter, around behemoth in size, must have wings, looks and animated possibly like zerg mutalisk
4. Modified spitter, just slight modification is fine, used for healer biter, speed boost biter, goo biter (temporarily disable turret when attacking), etc. Generally the mage class of biters. If possible different enough from standard spitter and I am going to give them different tint but same model.
5. Modified biters, used for immortal biter, stone biter, etc, just biters with thick armor.
1 and 2 is fully done programming wise, 3 is definitely doable, 4 and 5 might be scraped since I'm not sure is it really possible modding-wise. Also, HD version if possible
1. Add central biter base structure that spreads "creep" tile, for now let's call it creep-spreader
2. Biter base are always on creep
3. If creep-spreader died, creeps around it retract and gone
4. Biter base that is now not on creep died slowly
5. Player can't build on creep
Those 5 are the most important part, but there is an addition I really wanted to add too which is :
Creep-spreader also doubles as unit spawner depends on what resources get covered by its creep. Example : flying biter, resurrecting biter, healer biter, etc.
So, please help me with the graphic since I am a total spoon when it comes to graphic.
Current placeholder graphic : I use big worm enlarged 3 times for creep-spreader, and concrete tile for creep tile. Requests ranked from the most important :
1. Creep-spreader structure animation, 8x8 tile, possibly looks like zerg greater spire building from starcraft 1, blatant stealing from starcraft is fine as long as not breaching copyright.
2. Creep tile including its fading animation, also looks like stracraft 1 zerg creep, fading animation generally is just the tile progressively become invisible in multiple places and eventually fully invisible.
3. Flying biter, around behemoth in size, must have wings, looks and animated possibly like zerg mutalisk
4. Modified spitter, just slight modification is fine, used for healer biter, speed boost biter, goo biter (temporarily disable turret when attacking), etc. Generally the mage class of biters. If possible different enough from standard spitter and I am going to give them different tint but same model.
5. Modified biters, used for immortal biter, stone biter, etc, just biters with thick armor.
1 and 2 is fully done programming wise, 3 is definitely doable, 4 and 5 might be scraped since I'm not sure is it really possible modding-wise. Also, HD version if possible