I've been coding a layered entity that combines power pole + lamp + logistics into one 1x1 coms relay tower. I'm pretty proud of it and would like to share. However, my place holder graphics used a vanilla lamp pasted onto a bob's logistic zone expander base and I would just feel rude to use it. I would like to request 3 graphics; the tower, the lamp patch, and of course the icons.
picture_on =
{
filename = "__anarchy__/graphics/entity/backbonelighton.png",
priority = "high",
width = 256,
height = 256,
axially_symmetrical = false,
direction_count = 1,
scale = 0.45,
shift = {0, -1.25},
},
Icons 32 & 128. For everything else, animations etc. I just use a blank 1x1 graphic to keep it simple.
Size doesn't have to be exact as I can adjust. I would like the style to be similar to modern day wifi/coms towers. My place holder is pretty much what I'm looking for but as I said, it isn't mine. I also need a realistic connection point for cables and the circuit connector sprites.
The concept
Current place holder
Place holder
factory backbone.png (271.5 KiB) Viewed 3024 times
Well, I tried my best and this is what I came up with...
I hate it.
flashlight.png (632.01 KiB) Viewed 3007 times
But at least my new roboport looks nice.
Re: [Request] Coms Tower like entity
Posted: Mon Sep 19, 2016 3:43 am
by Nexela
Hate is too strong a word for that image. Overall it looks really good people will whine about the shinyness though . The only thing that really looks out of place/weird is the wire connector.
Re: [Request] Coms Tower like entity
Posted: Mon Sep 19, 2016 6:19 am
by anarchyinc
Nexela wrote:Hate is too strong a word for that image. Overall it looks really good people will whine about the shinyness though . The only thing that really looks out of place/weird is the wire connector.
I took your advice and it looks much better now. Still looks shinnier in game than it does in gimp so a lot of back and forth is needed. As well as getting the alignment right after I shifted in the wrong direction and forgot what the original was. It's 2am here, can't think straight.