[Done] Thumper graphic

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TheSAguy
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[Done] Thumper graphic

Post by TheSAguy »

I’m looking for a Thumper - If you’ve seen Dune, you’d know what it is.

You stick it in the ground and it vibrates calling worms.
It has a rhythmic beat, like hammer pounding.
Should be 1x1 size please.

I could not really find a good image:
Image
Image



Thanks.
Last edited by TheSAguy on Mon Sep 28, 2015 1:37 am, edited 1 time in total.

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

So basically it could be done by creating an assembler entity that can only craft one single thing. Then using lua it is detected when it finishes and then it continues :)
At least thats how i would of done it :D!

Edit:
I just saw how it worked and it seemed to be just a small thing to model.
UNLESS you also want there to be that surfacing thing :/

BTW that worm in the mouvie was just GIANT!

I will see if i can maybe do this model if nobody else have, when i'm finished with my mech model, but be aware that Runescape has a double exp weekend so i might be a little bit busy :lol:!
So i might shift things around and tell you if i choose to do the model for you :)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

TheSAguy
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Re: [Request] Thumper graphic

Post by TheSAguy »

jorgenRe wrote:So basically it could be done by creating an assembler entity that can only craft one single thing. Then using lua it is detected when it finishes and then it continues :)
At least thats how i would of done it :D!

Edit:
I just saw how it worked and it seemed to be just a small thing to model.
UNLESS you also want there to be that surfacing thing :/

BTW that worm in the mouvie was just GIANT!

I will see if i can maybe do this model if nobody else have, when i'm finished with my mech model, but be aware that Runescape has a double exp weekend so i might be a little bit busy :lol:!
So i might shift things around and tell you if i choose to do the model for you :)!
Thanks JorgenRe,
It's a very simple thing really, just a moving weight that hit's or Thumps - Hammer like. So very little animation, just a small think moving up and down.

Not sure I'm totally following you on the execution. I was thinking of doing a radar like building and on scan, it would force nearby enemies to attack.

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

Ah OK then I understand. It seems a fair bit easier as well :)!

Tomorrow morning Il do the model for you. Since i finished the model on my mech and so it's just missing the texture. Which can wait ;)!

Edit:
Working on it now :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

Now i'm finished with the model, but i was wondering if you wanted there to be that glowy blue bit, or have it just be some ordinary grayish metal rod like the ones in the dune videos?

Please tell me how you want the model to be animated. Like how many frames you think it should be and if it needs to be animated both ways (moving part moves down then up in the rendered animation) Because i know that the mining drill reverses the animation(luckily) :)

Then il provide you with the spritesheet ;)!
Image
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

TheSAguy
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Re: [Request] Thumper graphic

Post by TheSAguy »

I don't think the blue is needed. If anything, it should probably be silver/chrome as in hydraulic cylinder.
Image


EDIT. Looks like we've posted at the same time.
Just a few frames with the item going up and falling down. Sorry no idea of count...
Thanks though!

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

TheSAguy wrote:I don't think the blue is needed. If anything, it should probably be silver/chrome as in hydraulic cylinder.
Image


EDIT. Looks like we've posted at the same time.
Just a few frames with the item going up and falling down. Sorry no idea of count...
Thanks though!
Ah okay then il do that. Atleast now i know how to do the glowy bit ^_^!

EDit:
By count i mean like how smooth you want the animation, but il make the animation go up and down. Seeing as it probably is fine when considering the fact it's such a tiny entity ;)!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

TheSAguy
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Re: [Request] Thumper graphic

Post by TheSAguy »

jorgenRe wrote:
TheSAguy wrote:I don't think the blue is needed. If anything, it should probably be silver/chrome as in hydraulic cylinder.
Image


EDIT. Looks like we've posted at the same time.
Just a few frames with the item going up and falling down. Sorry no idea of count...
Thanks though!
Ah okay then il do that. Atleast now i know how to do the glowy bit ^_^!

EDit:
By count i mean like how smooth you want the animation, but il make the animation go up and down. Seeing as it probably is fine when considering the fact it's such a tiny entity ;)!
It should go slow up and fast down, or thump down.

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

TheSAguy wrote:
jorgenRe wrote:
TheSAguy wrote:I don't think the blue is needed. If anything, it should probably be silver/chrome as in hydraulic cylinder.
Image


EDIT. Looks like we've posted at the same time.
Just a few frames with the item going up and falling down. Sorry no idea of count...
Thanks though!
Ah okay then il do that. Atleast now i know how to do the glowy bit ^_^!

EDit:
By count i mean like how smooth you want the animation, but il make the animation go up and down. Seeing as it probably is fine when considering the fact it's such a tiny entity ;)!
It should go slow up and fast down, or thump down.
Ok, thats a good reason :)!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

Currently the individual sprites are 135 x 135, so you may want to play around with the shift part of the code to achive the perfect size ;)

Image
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

TheSAguy
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Re: [Request] Thumper graphic

Post by TheSAguy »

jorgenRe wrote:Currently the individual sprites are 135 x 135, so you may want to play around with the shift part of the code to achive the perfect size ;)
Looks great!
Thanks!!

jorgenRe
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Re: [Request] Thumper graphic

Post by jorgenRe »

TheSAguy wrote:
jorgenRe wrote:Currently the individual sprites are 135 x 135, so you may want to play around with the shift part of the code to achive the perfect size ;)
Looks great!
Thanks!!
I'm happy to be of help. Now just change the title of the topic to done :)
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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