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Cursed stuff

Posted: Fri May 15, 2015 12:50 am
by L0771
Hi, i'm here because i need new graphics, i'm really bad with that.

I'll explain the entities, maybe is better, but sorry, my english is bad.

This new entity is a generator, works like a accumulator with only output and charged via code.
Basically is a incubator (like incubators in matrix), you'll put bodies inside the machine, and this generate energy.
Is a big entity, maybe 5x5 or 7x7 or can have 7x14 (or whatever) if the graphics needs, isn't a problem.

(Click for enlarge)
Image
Image
Image

Ok, i need like 32-64 imgs (better with more, but is hard i think)
Like my graphic, every body gives more energy, and every body changes the graphics.

Above with only 0-4 bodies, and down with 28-32 bodies.
Image
I don't need animations, but i'll use if have.
And i have no problem if the "lights" (or individual incubator) are all on the front.



Image



And another graphic (this with less problems), with less problems.
Something like another incubator (But this is a assembler machine) to generate bodies, like this
Image

Or like this with a glass with a green liquid and the animation a transition from only liquid to liquid with a man silhouette
Image

And sorry the difficult request :/

Re: Cursed stuff

Posted: Fri May 15, 2015 10:55 am
by YuokiTani
nice idea, and i think it is possible :)

i can make also the ring-structure but i think you need go with a compromise, because it can be difficult to make all 64 or more brood-caves visible (particularly at rear side). maybe a good solution is a outer-ring and a inner-ring, or a staged variant like cone - needs graphical-tested what at the end look better.

want you really 64+ single images or as animation with caves "lights up".

but i have understood the request :)

*edit
you can try this Image
Image
if you like more a side-view here a example - you should stick alien-bodys in ;)
Image
if you have suggestion for improvement let me know, i will see if i can make possible.

i have made a video how i create this modell and sheet (i had set a time of 30mins, but takes 60min)
> Youtube <

Re: Cursed stuff

Posted: Fri May 15, 2015 11:59 pm
by L0771
YuokiTani wrote:you can try this Image
Image
if you like more a side-view here a example - you should stick alien-bodys in ;)
This is exactly what i'm thinking, i don't expected too definition like this ._.
And in the video seems easy :shock:
YuokiTani wrote:i can make also the ring-structure but i think you need go with a compromise, because it can be difficult to make all 64 or more brood-caves visible (particularly at rear side). maybe a good solution is a outer-ring and a inner-ring, or a staged variant like cone - needs graphical-tested what at the end look better.

want you really 64+ single images or as animation with caves "lights up".
I'm thinking in a circular pillar, with lines of caves, i know isn't possible (physically) see the objects in the back, and is easier make lines with 8-16 (i think 16 is too much) and copy in other line, like the third image.
The entity is only one column, i can't think, how can be a outer-ring and a inner-ring?

I'll make 32-64 entities (or more), every body added to this machine, generate more electricity, and turn on a "light".


But i'm thinking, can simulate bodies in the back if turn 1 light every 2 bodies added (and are less images), with 4 lines of 8, have 32 bodies on the front (and ~32 bodies on the back).
In others words are 32-64 differents images (or 32-64 differents animations)


And nice video, i have problems understanding english, but is easy to follow

*EDIT: i forget, i need connection with pipes, maybe 3 at time, is easier to make (east, south and west)

*EDIT2: Better without fluid's connection, i'll make the bodies more expensive, is hard upgrade 3 differents entities stacked.

Re: Cursed stuff

Posted: Sat May 16, 2015 8:23 am
by YuokiTani
L0771 wrote: And nice video, i have problems understanding english, but is easy to follow
i should not trying speak english :)

some test-gfx - only rough gfx to show a possible organisation
inner/outer-ring 20 outside, 12 inside (in general i would say inner is better because cant be attacked easy, but looks bad especially in games and films ;) )
Image

full-64 body - you can't see backside
Image

and same with column-full indicator - i think a good idea is filling 3-5 column (light up) in front and move them later to backside. the top-yellow-indicator (maybe better a creepy alien-creature) shows they are full, so ingame always the best side is visible. this can also reduce the amount of images and entitys.
Image
of course would suggest you can rotate the whole column or the rings. but advanced mechanics make all things possible ;)

Re: Cursed stuff

Posted: Sat May 16, 2015 9:22 am
by L0771
YuokiTani wrote:inner/outer-ring 20 outside, 12 inside (in general i would say inner is better because cant be attacked easy, but looks bad especially in games and films ;) )
Image
Yep, i think is better under earth, without rain and wind and stuff, but don't works here :(
YuokiTani wrote:full-64 body - you can't see backside
Image
And this is exactly what i'm saying.
YuokiTani wrote:and same with column-full indicator
Image
And this is better than i'm saying.
YuokiTani wrote: - i think a good idea is filling 3-5 column (light up) in front and move them later to backside. the top-yellow-indicator (maybe better a creepy alien-creature) shows they are full, so ingame always the best side is visible. this can also reduce the amount of images and entitys.

of course would suggest you can rotate the whole column or the rings. but advanced mechanics make all things possible ;)
Only charge from the front in the same line and go rotating every filled line (always for the same direction), is prettiest and is easier to do i think.

I like the last img, but with more separation between rows, to make a bit bigger (~1.25 ) :D





Like this on the folder:
EDIT

Re: Cursed stuff

Posted: Sun May 17, 2015 4:37 pm
by YuokiTani
these pictures are only rough concept-tests (3 or 5 min shots to see how it can look).

i have made some progress but it's not final yet, needs more time.
i have set my personal time-limit to ~ 3-4 hours for this so it is possible.
(click Preview/Thumb for bigger one - and you can watch over 2 hours ^^ how i made this)
Image

Image

Re: Cursed stuff

Posted: Sun May 17, 2015 6:04 pm
by L0771
Woooooooohohohoho
This look great, i think i'll do a bigger entity only because have really nice graphics!
Ok, i'll have the update for today i think (i haven't time on the week)
Really nice work, every detail *-*
Are 65 imgs in total.

Thanks for this!

Re: Cursed stuff

Posted: Mon May 18, 2015 5:03 am
by CreeperDaReeper
YuokiTani wrote:
Pure Awesome
[insert every expletive known to man here] Dayum Yuoki, thats just. Dayum.

Re: Cursed stuff

Posted: Mon May 18, 2015 5:33 am
by L0771
Something like:
Image

Re: Cursed stuff

Posted: Sat May 23, 2015 1:37 pm
by YuokiTani
i do no 64 pic single images in future again ^^
first 9, try these and give feedback before i make the missing 55.

ImageImage

only links
-01--02--03--04--05--06--07--08-

if it's complete i will make a zip

Re: Cursed stuff

Posted: Sat May 23, 2015 3:06 pm
by L0771
Image

Just awesome, much better than i expected! :lol: :D :) ;)

Please don't forget this yellow light (In this img is yellow), just a indicator "this line is full"

Or a little light here
Image

Re: Cursed stuff

Posted: Sat May 23, 2015 10:45 pm
by YuokiTani
full single-frame-series - Set -

icon
Image

first, 64. and 65. frame
ImageImageImage

Re: Cursed stuff

Posted: Sun May 24, 2015 6:11 am
by L0771
This is really awesome, i don't know what say, are better graphics than ALL!
Thanks for this :D
I'll implement in this week i think (i have a free week for study and i want do others big changes)

Really thanks for these great graphics!

Re: Cursed stuff

Posted: Fri Aug 14, 2015 4:30 pm
by YuokiTani
i hope you can use this and it fits better into cursed as the tank before.

ImageImage

Re: Cursed stuff

Posted: Mon Aug 24, 2015 8:16 am
by L0771
I like this, and i'll update cursed Exp only for this new graphic ;)