[Request] Chest, Warehouse and Trash dump sprites

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Atria
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[Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Wed Oct 18, 2017 3:21 pm

I'm making new version for my Merging Chests mod. I'm going to let players merge arbiteraly large rectangle of steel chests into one entity. I already worked out how to do it, I just need sprites that can be tiled to create these entities. I'm looking for factorio like graphics.

I will need 3 sprites and 3 ingame icons for these sprites:
  • - Chest
    • - will be used when merging 1xN or Nx1 rectangle (this is what my mod is doing up to limit of 42 length)
      - I will need sprites for horizontal and vertical chest
      - These sprites will have 3 parts (see example): chest ends (red), chest middle (green), shadow (gray)
      - Green part will be copied next to each other to get desired chest length
      - Sprite sizes of 2x1 and 1x2 of gametiles should be enough
    - Warehouse
    • - used for from 2xN to 6xN and from Nx2 to Nx6 (limits subject to change)
      - This sprite will need to be 9 segments so I can tile sides and middle to create arbiteraly large sprite
      - see example: corners (red), sides (blue), roof (green)
      - Green and blue parts will be copied to create desired size
      - Sprite size of 3x3 of gametiles
      - I'm thinking something between Factorissimo and Warehouse buildings except with flat roof for easy tiling
    - Trash dump
    • - used for every other size. "Walled" off (or fenced off).
      - Also 9 segment sprite.
      - Some non functional gate will be nice as well as some "trash" sprites I will randomly populate the middle with.
      - Sprite size of 5x5 (I had problems with tiling when smaller) of gametiles
It would be awesome if every sprite would have it's shadow in seperate file but it's not needed (even better if every sprite segment and its shadow is in seperate file...like stone wall). It really helps sell the combined sprite. Difference is shown on these pictures: both pictures have a 5x5 "trash dump" (it's one entity) next to line of wall: shadows in one sprite (shadow is drawn above other entities) and shadows in seperate sprite (shadow is drawn beneath other entities).

Thank you in advance.

Edit:
For trash dump I'm thinking of linked fence like in Dectorio. So maybe that isn't needed (if they allow me to use it). Also chest sprite is pretty easy and eve I'm able to do it so it goes down only to warehouse.

abordoli
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by abordoli » Sat Jan 20, 2018 5:59 am

I can facilitate. Looking forward to area chests.

Contact me on irc.esper.net #factorio Bordo

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Sat Jan 20, 2018 1:25 pm

I'm new to IRC so I don't know how to use IRC properly but when I tried it told me my IP is banned.

Do you have any solution or alternative mean of communication? Skype would be best for me.

abordoli
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by abordoli » Mon Jan 22, 2018 6:34 am

Do you run discord?

Hit me up at:
Antony [Bordo - Burner Inserter]#5757

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Mon Jan 22, 2018 4:29 pm

I added you. If it didn't work, add me:
Atria#9764

Frenzier
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Frenzier » Sun Aug 19, 2018 10:21 pm

From what i understand you are improving the mod to allow arbitrary shapes? Like this for example?Image This works in a similar way to your mod but far less efficient since it has a sort of liquid kind of behavior and is dependent on large quantities to sort of work.

If one of the reasons there is delay in the release is a visual problem, could you make a release where there is no visual change? I actually would prefer if chests continued to look exactly the way they where placed, but treated like a single entity, i personally dislike how chests look when you merge them, and in arbitrary shapes they probably would look weirder.

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Mon Aug 20, 2018 4:11 am

I won't be allowing arbiterary shapes. Goal of next release is arbiterary size but still a rectangle.

Sorry

mrvn
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by mrvn » Mon Aug 20, 2018 12:13 pm

Could they be individual chests but with a connecting beam between them where they are merged?

Otherwise I think it would be good to have a much larger chest sprite for tiling so the large chest doesn't look like the same tile repeated over and over. Maybe use 2-3 layers with different granularity. For example using 2, 3 and 5 sizes for layers a chest size 30 would have no exact repetitions.

Note: include option to use just one boring layer for cpu/gpu starved players.

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Mon Aug 20, 2018 2:53 pm

Don't worry, I already have prepared warehouse sprites, I wait for Danielv123 to have time to make trash dump sprites. Once that is done, we'll finish final touches and I'll release it.

For now I use 1x1 sprite and a looot of layers. GPU memory requirement should be really small. CPU performance is questionable. But part of finishing touches is making larger sprites for decals.

One layer is out of the question (even current version is using a lot of layers). Game doesn't allow to load extremly large sprites. Plus it would be massive GPU memory hog.

mrvn
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by mrvn » Mon Aug 20, 2018 3:21 pm

For warehouses and train stations I usually place warehouses 7m apart but they are only 6m long.

Can those be joined anyway? Give a larger warehouse with 6m*13m?

Or will there be a Warehouse extension that makes a warehouse 1m wider and I have to add 7 of them for a 2 car train stop? (or 2 warehouses + 1 extension to join them?)

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Mon Aug 20, 2018 3:31 pm

There will be some treshold where sprite switches between chest look, warehouse and trashdump. But sizes are completly arbiterary, configured in mod settings.
little preview of warehouses

Gaist
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Gaist » Thu Aug 23, 2018 3:30 pm

Excited for the new release, the mod is fantastic!

mrvn
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by mrvn » Tue Aug 28, 2018 9:25 am

Ahh, so a warehouse is simply 6 or more chests placed in a row then. I thought you had a separate entity Warehouse and placing 2 warehouses next to each other would make a larger warehouse.

Atria
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Re: [Request] Chest, Warehouse and Trash dump sprites

Post by Atria » Tue Aug 28, 2018 2:04 pm

The idea was: place any MxN area full of 1x1 chest and merge them into one entity.
  • - If M or N is 1 => Chest (like the mod is now)
    - If M and N is between 2 and 6 => Warehouse
    - Otherwise => Trashdump
Anyway it seems that Danielv123 won't be able to finish this request so the request still stands.

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