Page 17 of 17

ModMyFactory 1.10.2 released

Posted: Mon Apr 01, 2019 1:52 pm
by Artentus
  • Fixed mods not properly (de-)activating in Factorio.
  • Fixed drag & drop for mods not working in some cases.
  • Fixed possible freeze when adding Factorio Steam version.

ModMyFactory 1.10.3 released

Posted: Mon Apr 22, 2019 1:44 am
by Artentus
  • Added auto-updater
  • Fixed possible crash when creating links.

ModMyFactory 1.11.0pre1 released

Posted: Wed May 22, 2019 5:34 pm
by Artentus
First preview of the mod settings tools in ModMyFactory. Currently settings can be edited on a per-mod basis just like in Factorio, but they stay saved at all times.
I also plan on storing settings on a per-modpack basis but still need to iron out some issues. Also there is still an open question about what happens if multiple modpacks that each have their own settings are active. If you have any ideas on how to solve that please tell me.

  • Added tools to edit mod settings.
  • Fixed possible crash when selecting certain mods in the online list.
  • Fixed a problem that caused mod dependencies to not be activated in some situations.

ModMyFactory 1.11.0pre2 released

Posted: Thu May 23, 2019 1:51 pm
by Artentus
Fixed a hard crash on startup with certain mods installed.

ModMyFactory 1.11.0pre3 released

Posted: Thu May 23, 2019 3:26 pm
by Artentus
  • Fixed that links would not work.
  • Fixed some issues with mod thumbnail loading.

Re: ModMyFactory - mod manager and more

Posted: Sun Jun 09, 2019 3:44 pm
by Slothy4K
I cant start the .exe anymore. I dont know what i did wrong. Just startet my pc like every day. any program will start, not so mmf .

After the eventviewer showed :

Anwendung: ModMyFactory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: System.NullReferenceException
bei ModMyFactory.Settings.Load(System.String, Boolean)
bei ModMyFactory.App..ctor(Boolean, System.String)
bei ModMyFactory.Program.CreateApp(ModMyFactory.CommandLine)
bei ModMyFactory.Program.Main(System.String[])
Name der fehlerhaften Anwendung: ModMyFactory.exe, Version:, Zeitstempel: 0x5cbd188c
Name des fehlerhaften Moduls: unknown, Version:, Zeitstempel: 0x00000000
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00007ffe00e3174e
ID des fehlerhaften Prozesses: 0x1b3c
Startzeit der fehlerhaften Anwendung: 0x01d51ed77c52c19d
Pfad der fehlerhaften Anwendung: C:\Users\SlothyPC\Desktop\Factorio\MMF\ModMyFactory.exe
Pfad des fehlerhaften Moduls: unknown
Berichtskennung: 1da10a1c-2198-431c-a079-fb69eab2abc1
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:
Fehlerbucket 2228839074419933729, Typ 5
Ereignisname: CLR20r3
Antwort: Nicht verfügbar
CAB-Datei-ID: 0

P1: ModMyFactory.exe
P3: 5cbd188c
P4: ModMyFactory
P6: 5cbd188c
P7: c1
P8: 21
P9: System.NullReferenceException

Angefügte Dateien:

Diese Dateien befinden sich möglicherweise hier:

Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 1da10a1c-2198-431c-a079-fb69eab2abc1
Berichtstatus: 268435456
Bucket mit Hash: ec6dd232270d07ffdeee6d544c4f8221
CAB-Datei-Guid: 0
i tryed sfc /scannow on cp. doesnt fix anything

I can translate some german stuff on request

Re: ModMyFactory - mod manager and more

Posted: Tue Jun 11, 2019 8:35 pm
by morsk
Artentus wrote:
Sun Sep 25, 2016 2:31 pm
ModMyFactory is not compatible with Factorio versions 0.17.0 to 0.17.8 due to a bug affecting those versions. If you want to use ModMyFactory with Factorio 0.17 you have to use a version from 0.17.9 onward.
Factorio 0.16.51 and older versions also work.
I hope this isn't complaining, but as a potential new user I would benefit from seeing this as the first paragraph at the top of the post. Also, the github wiki doesn't mention it at all. The only date it has is October 2018, and it doesn't mention Factorio versions at all. If I don't see immediately "Yes this is updated. Yes this works in current versions," I'm likely to click away.