These modlist mods are inflating the search results, ingame and in-browser, making it much more annoying to find mods, especially ingame in the ingame browser.
And they can spread confusion among users as well. Example:
https://www.reddit.com/r/factorio/comme ... n_and_its/
OP only wanted Krastorio but got some mod with a incomplete modlist instead, where Krastorio and Space Exploration was bundled with something incompatible.
There are some "modlist mods" that actually add/change balancing between the used mods,
but they should be treated the same, not as a mod but as a modpack.
With the increasing popularity of streamers and them creating mod-lists for their gameplay videos this number will inflate, take minecraft as a great example where they create new modpacks every day. The number of "abandoned" modlists will increase, steadily increasing this problem.
so the main points are:
- The Tag "Modpacks" is not enough to separate Modlists. They are still handled the same as mods.
- Modpacks get confused with real mods
- Ingame: The Tags drop down is not enough. Tags need to be shown in the description on the info panel on the right side too.
- People use wrong tags, "non game changing" or "Balancing" for example.
Ingame we need better Tag-Filter option. Make Tags more visible in the data page on the right side. The dropdown ingame is not enough.
Separate Modpacks from real mods. For example, hide Modpacks by default or something. If we search for a mod, make it visible what is a modpack, and what isn't
To better sort them into the modpacks tag we need the option to add and remove tags from mods. A "report wrong tags" options on mods.factorio.com itself for example.
Make it clear to Modauthors, that Modpacks tag exists.