ModMyFactory - mod manager and more

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Artentus
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ModMyFactory 1.9.0 released

Post by Artentus » Wed Nov 07, 2018 6:20 pm

  • Added proper handling for inverted mod dependencies.
  • Added theme support (light and dark theme available now).
  • Removed autosaves from the save selection when creating a link.
  • Fixed crash when adding Factorio from folder.
  • Fixed an issue that caused some mods to not be shown in the online list.
  • Fixed bug that caused deactivated releases in the online mods window to be selected.
The test code for mod settings from pre1 has been removed and mod settings support has been pushed back to 1.10 for now.

Artentus
Fast Inserter
Fast Inserter
Posts: 208
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Post by Artentus » Thu Nov 08, 2018 11:24 pm

I'd like to get some feedback on an upcoming feature so it can turn out useful to people.
I am working on making multiple version of the same mod existing simultaneously happen. I received multiple requests for this as it appears to be a common problem that different servers use different versions of the same mod.
However while implementing support itself is easy and already pretty much done I am unsure about how updating mods should be handled from then on. That's why I'm asking you how you guys would expect your mods to be updated once this change goes live. Please consider that some people will not be using this new feature and will probably expect mod updating to work as easily as it has until now.

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