ModMyFactory - mod manager and more

Search and install new mods. Start Factorio.
For dedicated server handling see Multiplayer Tools

Re: ModMyFactory - mod manager and more

Postby Artentus » Mon Feb 20, 2017 5:44 pm

Anson wrote:but that list showed only 18 mods and the top of another checkbox at the bottom, with no option to scroll the list or change the window's size.

I had no idea this list was not scrollable. It's fixed now.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.0pre3 released

Postby Artentus » Tue Feb 28, 2017 7:02 pm

Changelog:

  • Improved context menues.
  • Added scrollbar to mod update list.
  • Changing locations in the settings will now ask to move the files and reload all Factorio versions and mods.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Postby Hyratel » Sun Mar 05, 2017 10:32 pm

why does it have to move mods? what the hell does it do to the factorio Appdata folder? why can't I import existing mod selections via drag and drop mod-list.json files? where the hell do my unpacked mod configs go?
Hyratel
Burner Inserter
Burner Inserter
 
Posts: 13
Joined: Sun May 15, 2016 10:35 pm

Re: ModMyFactory - mod manager and more

Postby Artentus » Sun Mar 05, 2017 11:48 pm

Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Postby BlooSkies » Tue Mar 28, 2017 3:59 am

Feature request -- Link support for launching servers.

E.g. to run my server now, I have a batch file that iterates through my save list, and then calls the game through
Code: Select all
Factorio.exe --start-server "../../saves/%file_name%" --mod-directory ../../mods --server-settings server-settings.json


I actually have it set up as a separate, portable installation of the game, but the current lack of support for multiple copies of the same version of the game is no matter, I just symlinked it myself.

If there were even just a way to pass those commandline arguments straight through, that would be good enough for me.
BlooSkies
Burner Inserter
Burner Inserter
 
Posts: 7
Joined: Thu Mar 16, 2017 3:14 am

Re: ModMyFactory - mod manager and more

Postby Artentus » Sat Apr 01, 2017 11:54 am

There are some good server managers already out there if I'm not mistaken.

I planned ModMyFactory to be a client side manager so if I add support for servers at some point I will do it after all the client side stuff is done.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.0pre4 released

Postby Artentus » Sat Apr 01, 2017 7:51 pm

Changelog:

  • Moving directories is now faster in some cases.
  • Added setting to always keep mod updates zipped.
  • ModMyFactory now displays some more information about mods from the modportal (license, homepage, GitHub).
  • Romved the view counter of mods on the mod portal (the API does not provide it anymore).
  • Added prerequisite setting to keep old mod versions after updating (not yet functional, still debating on how to implement this).


I am sorry this took so long and 1.5 is still not out. I had a lot of work for university to do over the last weeks and did not feel like working on ModMyFactory simultaneously. This should hopefully change again now.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Postby Stukax » Mon Apr 03, 2017 8:44 pm

Why does ModMyFactory delete the mod file when adding mods?
Stukax
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Mon Apr 03, 2017 8:01 pm

Re: ModMyFactory - mod manager and more

Postby Artentus » Mon Apr 03, 2017 8:59 pm

It doesn't, added mods get moved.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.0pre5 released

Postby Artentus » Wed Apr 12, 2017 6:12 pm

Changelog:

  • Multiple versions of a mod for the same version of Factorio being present is now handled properly.
  • Setting to keep old mod versions is now functional.
  • Mods are now properly reloaded when the game is started through a link that alters the mods active states.
  • Improved the moving dialog shown after confirming new settings to only show when locations where actually changed.


This is a release candidate for 1.5.0, if you notice any bugs please let me know so the full release can be as stable as possible.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Postby aaargha » Wed Apr 12, 2017 6:55 pm

This seems to be coming along nicely, keep up the good work!
aaargha
Long Handed Inserter
Long Handed Inserter
 
Posts: 69
Joined: Wed Dec 07, 2016 8:35 am

Re: ModMyFactory - mod manager and more

Postby Artentus » Wed Apr 12, 2017 7:00 pm

Thanks, I plan to release at least one more main version and also a 'light' branch that is portable and only manages one Factorio installation.

What happens after that is not planned yet, we'll see.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.0 released

Postby Artentus » Fri Apr 14, 2017 4:02 pm

Changelog over the latest prerelease:

  • Deleting a mod of which there is also an older version present will now show this older version properly.
  • The extend animation of mod version groups will no longer play while inputting a filter.
  • Fixed text formatting in mod tooltips.


Full changelog since 1.4.3:

  • Locations of savegames and scenarios can now be changed in the settings.
  • Multiple versions of a mod for the same version of Factorio being present is now handled properly (newest version will always be used just like in Factorio).
  • Added context menus to the mod and modpack listview.
  • ModMyFactory now displays some more information about mods from the modportal (license, homepage, GitHub).
  • Added option to show/hide experimental versions when downloading Factorio.
  • Added option to disable the automatic update check in the settings.
  • Added option to copy instead of move when adding Factorio from folder.
  • Added option to opt in for prerelease updates.
  • Added option to always keep mod updates zipped.
  • Added option to keep old mod versions after updating.
  • Fixed bug that would prevent adding Factorio from ZIP (would always show an error message).
  • Added scrollbar to mod update list.
  • Made info.json parsing less strict (Tomb Stones mod will now work).
  • Mods are now properly reloaded when the game is started through a link that alters the mods active states.
  • Added per monitor DPI scaling support (requires .Net 4.6.2 and Windows 10 Anniversary).
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.1 released

Postby Artentus » Tue Apr 18, 2017 3:00 pm

Changelog:

  • Rearranged some menu items.
  • Added option to manually refresh mod list.
  • Added some basic formatting support to the mod description of mods.factorio.com.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Re: ModMyFactory - mod manager and more

Postby KiKu25 » Tue Apr 18, 2017 3:00 pm

Can you help me out? When I try to login it says "Login failed!". But I was able to login on my previous PC.
KiKu25
Manual Inserter
Manual Inserter
 
Posts: 1
Joined: Tue Apr 18, 2017 2:47 pm

Re: ModMyFactory - mod manager and more

Postby Artentus » Tue Apr 18, 2017 3:14 pm

Mh, interesting. I can not login myself but only when I try to download Factorio. Downloading or updating mods works just fine.

They must have changed something about how the login page works. I'll have to look into this.
I wish they would just offer an API for this as they do for everything else...
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Version 1.5.2 released

Postby Artentus » Thu Apr 20, 2017 1:39 pm

Changelog:

  • Fixed crash when selecting an online mod.
  • Login now works again.
Artentus
Fast Inserter
Fast Inserter
 
Posts: 111
Joined: Sat Sep 24, 2016 8:16 pm

Previous

Return to Mod-/Installation-Handling

Who is online

Users browsing this forum: No registered users and 1 guest