blender Factorio Asset with x1.414 deformation

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darkfrei
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blender Factorio Asset with x1.414 deformation

Post by darkfrei »

i've made this asset, another one had wrong angle of light.
pictures
Old Factorio geometry:
Image


Examples of this asset (format gif makes bad shadows with 50% alpha):
Image Image
Image
Image
Orto_Asset_002.blend.zip
version 002
(84.08 KiB) Downloaded 207 times
000_result00_.zip
result car (96x92 px + 4 px) = 100x96 px x 16x8 frames
(767.25 KiB) Downloaded 196 times
:arrow: Frame 0: Default position without deformation.
Frame 1-2-3-4: 90 grad rotation
Frame 5 - (5+128-1 = 132): slow rotation 0-360 grad.
or 5 - (5+64-1 = 68): standard settings Factorio

https://wiki.blender.org/index.php/Exte ... r/Spritify - script for blender
Last edited by darkfrei on Sat Jun 18, 2016 11:12 pm, edited 19 times in total.

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Arch666Angel
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Re: blender Factorio Asset

Post by Arch666Angel »

Does it stretch according to the angle, or what is it you want to show? Cant really see what point you want to make sry :)

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darkfrei
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Re: blender Factorio Asset

Post by darkfrei »

Arch666Angel wrote:Does it stretch according to the angle, or what is it you want to show? Cant really see what point you want to make sry :)
There is a stretching for one axis, so quadrat is always quadrat.
before stretching
before stretching
facto_000.PNG (7.43 KiB) Viewed 3365 times
with stretching
with stretching
facto_001.PNG (7.63 KiB) Viewed 3365 times

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