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Tech (production) tree / Factory plan

Posted: Tue Apr 01, 2014 10:55 am
by Ezhar
Tech, and more importantly, production tree for Factorio. This is generated from the LUA recipes found in the data folder using Graphviz and a LUA script I hacked up.

One version is the full tree with all recipes, the other is filtered to exclude stuff you will probably not want (like burner inserters) or won't need a factory for (such as the exoskeleton).

Filtered production tree (PDF)
Complete production tree (PDF)
Tech tree (PDF)

Source code (LUA) on Github:
https://github.com/ingmar/factorio-trees

Looks something like this (PDFs above have the full resolution):
Image

Re: Tech tree / Factory plan

Posted: Tue Apr 01, 2014 10:59 am
by kovarex
Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
We have it now on our roadmap for 0.12 and I was planning to use graphviz for that.

Re: Tech tree / Factory plan

Posted: Tue Apr 01, 2014 11:35 am
by Ezhar
kovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to play ;-)

Re: Tech (production) tree / Factory plan

Posted: Tue Apr 01, 2014 3:54 pm
by slay_mithos
I really need to get around to compile graphviz to be able to use this tool, it could really help me figure out what I need.

Re: Tech (production) tree / Factory plan

Posted: Tue Apr 01, 2014 5:26 pm
by Sedado77
This is very usefull. Thank YOU! :)

Re: Tech tree / Factory plan

Posted: Fri Apr 25, 2014 4:42 pm
by Ezhar
Ezhar wrote:
kovarex wrote:Do you think you could try the same with tech tree? (I mean technology dependency tree instead of the production tree)
Probably, if all the data is in there somewhere. Might be a bit before I have more hacking time, I also want to play ;-)
Something like this?

Re: Tech (production) tree / Factory plan

Posted: Sat Apr 26, 2014 1:37 pm
by Drury
Can't wait for it to be at least this big.

Re: Tech (production) tree / Factory plan

Posted: Sat Apr 26, 2014 6:46 pm
by DrNoid
If it gets that big we need a better interface. At least the Warzone tech tree is mostly linear.

What would help planning your factory is if we could have a little help window showing the tree for what we want to build.

Re: Tech (production) tree / Factory plan

Posted: Tue Aug 26, 2014 7:58 pm
by Ezhar
Updated for 10.0.0 and published source code (see top post).

Re: Tech (production) tree / Factory plan

Posted: Sat Jan 09, 2016 4:20 pm
by Ezhar
Updated for 0.12.21.

Re: Tech (production) tree / Factory plan

Posted: Sat Jan 09, 2016 9:40 pm
by ssilk
I moved it to Tools board, leaving a link in General.

Re: Tech (production) tree / Factory plan

Posted: Sat Jan 16, 2016 2:05 pm
by Ezhar
Added crafting times to output (clock icon).

Re: Tech (production) tree / Factory plan

Posted: Sat Mar 19, 2016 9:35 pm
by Factorio2016
recipes-all.pdf, recipes-filtered.pdf
arrows from copper should be orange.
hands of iron should be dark grey.
arrows from the water should be light blue.
and so on [unreadable]
techtree-all.pdf
automation should have its own color.
military craft in a different color
and so on

Re: Tech (production) tree / Factory plan

Posted: Wed Nov 02, 2016 12:36 pm
by Ezhar
Updated for Factorio 0.13.20.
Added distinctly coloured edges for Copper, Iron and Steel plate.

Re: Tech (production) tree / Factory plan

Posted: Mon May 22, 2017 11:51 am
by Ezhar
Updated for Factorio 0.15