Alkalyne wrote:It's because you don't have the lastest version of libc.so (required by factorio), it's not available in wheezy with apt-get because wheezy is oldstable
I know you can force the install of a new version but I don't remember how
Holy Crap! I'm so sorry guys.
When I created this it got so little response that I just forgot about it, and honestly just kind of dwindled away from factorio..
I just started playing again, and rediscovered I had made this via the wiki..
I promise I'll try to update the post with fixes/added information from what you guys have found out!
Sorry I was so unresponsive!
-icecube45
P.S. feel free to ask me questions about this, I can try and answer.
Re: Dedicated Multiplayer Server Guide
Posted: Sat Jun 27, 2015 10:52 pm
by Chaos234
Hello,
I like this tutorial but I don't understand what the following step means:
We now need to create a save file, this must be done on a local copy of factorio
In your new savefile, type the following into the console:
/c local char = game.players[1].character; game.players[1].character = nil; char.die()
Can you explane this step by step? My Questions are:
What save game file? From WIndows? Linux? How is it created (new game, or the latest own save game file from the folder on the local windows machine)?
In which console is code to paste? Windows cmd or after uploading the save file or must this code snipet directly pasted into the save file?
The best way will be for each step one screenshot e. g. one for creating the save file (or can I use any already existing save files?), then a one for how to
correctly setup the above code line and then a picture what is to do after pasting the code above.
Hope, that this will be possible and I hope that it would run on tha latest stable linux debian server (can't see any differences between ubuntu and debian).
Re: Dedicated Multiplayer Server Guide
Posted: Sun Jun 28, 2015 10:56 am
by icecube45
Chaos234 wrote:Hello,
I like this tutorial but I don't understand what the following step means:
We now need to create a save file, this must be done on a local copy of factorio
In your new savefile, type the following into the console:
/c local char = game.players[1].character; game.players[1].character = nil; char.die()
Can you explane this step by step? My Questions are:
What save game file? From WIndows? Linux? How is it created (new game, or the latest own save game file from the folder on the local windows machine)?
In which console is code to paste? Windows cmd or after uploading the save file or must this code snipet directly pasted into the save file?
The best way will be for each step one screenshot e. g. one for creating the save file (or can I use any already existing save files?), then a one for how to
correctly setup the above code line and then a picture what is to do after pasting the code above.
Hope, that this will be possible and I hope that it would run on tha latest stable linux debian server (can't see any differences between ubuntu and debian).
On your gaming machine (not the server), create a new game, and open the console with the "`" or "~" button, then type that in there, and save the game, the step to do after that is transfer that save file to your server.
As for debian/ubunutu, as long as you use the same libraries, it should be fine.
Re: Dedicated Multiplayer Server Guide
Posted: Sun Jun 28, 2015 11:29 pm
by Chaos234
Thanks for your answere, I'll try it the next weekend .
Re: Dedicated Multiplayer Server Guide
Posted: Thu Jul 09, 2015 7:53 pm
by Nukesor
Hey Guys!
In the next release (0.12) a few new flags will be introduced.
There is a --start-server, which will start a server in headless mode, as well as --autosave-interval and --latency.
See https://forums.factorio.com/forum/vie ... 71&t=12908
All our scripts will be redundant .
Re: Dedicated Multiplayer Server Guide
Posted: Thu Jul 09, 2015 9:14 pm
by icecube45
Nukesor wrote:Hey Guys!
In the next release (0.12) a few new flags will be introduced.
There is a --start-server, which will start a server in headless mode, as well as --autosave-interval and --latency.
See https://forums.factorio.com/forum/vie ... 71&t=12908
All our scripts will be redundant .
Oh, I know.
Believe me, I won't be sad one bit about having a dedicated option implimented
Re: Dedicated Multiplayer Server Guide
Posted: Wed Jul 22, 2015 9:53 pm
by Adil
I wonder, whatdoes it mean when server disconnects from your game?
edit: The answer is you keep your own game session which becomes irrelevant to server and to which people won't connect.
just pitching in, I've been running my server for almost a year now 2GB is sufficient for a small vanilla server (0~10 players). Can't say I've ever had more than that at a time so hard for me to say if it would cope with more
Re: Dedicated Multiplayer Server Guide
Posted: Sat Feb 27, 2016 11:28 am
by daniel34
My vanilla server currently uses 550MB (OS + Factorio + Apache2 + TS).