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Factorio RCon V1.0.2 W/Whitelisting

Posted: Wed Jun 29, 2016 2:18 pm
by JetFox
GitHub: https://github.com/SoulDemon/Factorio-RCON

Features:
RCon Console
Some built in commands such as evolution, help etc
Whitelisting
Saving Settings
SAVE MAP

New Image:
Image

Download:
http://www.foxgamingservers.com/factori ... v1.0.2.zip

NOTE TO USER: When using whitelist it is case sensitive, and after the name is typed dont forget to hit enter on the keyboard for a new line.

Just a basic RCon client for Factorio right now... feel free to let me know what you think!

Minimum Requirements:
Single Core Processor
Windows XP
20MB Of Ram or PageFiling.
Internet Access

Recommending Requirements:
Dual Core Processor
Windows 7
56MB Of Ram or PageFIling
Internet Access

Re: Factorio RCon V0.0.7

Posted: Fri Jul 01, 2016 2:26 pm
by JetFox
Updated to V0.0.7

New Features: Whitelisting

Re: Factorio RCon V0.0.9 W/Whitelisting

Posted: Fri Jul 01, 2016 8:38 pm
by JetFox
V0.0.8 -- V0.0.9
BackGroundWorker changed to an active thread....

Plans for V0.1.0
Rewrite Disconnect(); to support reconnect....
Rewrite Whitelist(); -- Currently needs the array to be properly sorted and the kick be rewritten.

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Mon Jul 04, 2016 7:43 pm
by JetFox
V1.0.0
Marked stable
Whitelist bug fixed

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Thu Jul 07, 2016 11:44 am
by Bisa
I'm just going to throw this out here - is the source available for review? :)

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Wed Jul 13, 2016 7:56 pm
by supernet2
This is a beautiful little tool you made. If you were to make it so it generates and read's out the logs fully where it digests chats, and all that extra tidbit, it would be perfect. I know its a side coding project though, so any more work you do on it is much appreciated!

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Mon Jul 18, 2016 2:20 pm
by Killavirus
Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Not a bad call

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Tue Sep 13, 2016 6:54 am
by JetFox
Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Sorry Bisa, thought factorio would send me replies to email.. if you want the source code still I can upload it (Yes it is very badly coded, but eh..)

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Tue Sep 13, 2016 5:31 pm
by Bisa
JetFox wrote:
Bisa wrote:I'm just going to throw this out here - is the source available for review? :)
Sorry Bisa, thought factorio would send me replies to email.. if you want the source code still I can upload it (Yes it is very badly coded, but eh..)
no bother m8, but if anyone else is finicky about running exe files from unknown developers I guess it's a nice move

Re: Factorio RCon V1.0.0 W/Whitelisting

Posted: Mon Sep 26, 2016 6:22 pm
by JetFox
I actually lost my source code at the moment -_-

If you want to decode it you can use dotpeek to view its own version of decompiled code.

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Tue Sep 27, 2016 11:27 pm
by JetFox
Updated to v1.0.2,

Fixed player count
Save-Map feature.

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Wed Sep 28, 2016 3:06 am
by JetFox
V1.0.2 QuickPatch
Supports Reconnect
#Thanks Justarandomgeek

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Sun Jan 22, 2017 8:09 am
by NapsterAT
Nice man generally working.

The only problem i have is when whitelist is active and a player tryies to join wich is not listed, the players tab in rcon tool starting to freak out spamming a message.

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Thu Feb 16, 2017 1:37 pm
by Tekkera
Hard locks when I press connect, does this save logs anywhere?

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Mon Mar 06, 2017 11:34 pm
by JetFox
NapsterAT wrote:Nice man generally working.

The only problem i have is when whitelist is active and a player tryies to join wich is not listed, the players tab in rcon tool starting to freak out spamming a message.

I actually haven't worked on this in along time... seemed like people weren't interested.

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Mon Mar 06, 2017 11:35 pm
by JetFox
Tekkera wrote:Hard locks when I press connect, does this save logs anywhere?

No logging, only logs when run in debug mode which you have to use source code for.... Truthfully haven't worked on this in awhile - seemed like no one was interested in it.

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Thu Nov 02, 2017 12:23 pm
by ---SNOT---
Hi Jetfox,

Wanted to let you know I really love your tool to remotely manage my server (3th-party gameserver hosted) while I'm working my daily job.
Just wondering, would it be much work to implement a function so I can follow the in-game chat and respond to it?

Makes my life a bit easier as an admin!

Thanks!

Regards,

---SNOT---

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Wed Dec 20, 2017 12:18 am
by Redstylt
Hi,
I tried you Rcon but it's always crashing when i'm trying to connect :/
I put the adress of server, the right port but for the passwd i don't know wich is it ? The passwd of server ?(i dont have) or of the linux user ?(wich one ?)

Thx

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Tue Feb 27, 2018 10:27 am
by AreYouScared
If anyone could get this to work with 0.16.x I'll love you for ever :)

Re: Factorio RCon V1.0.2 W/Whitelisting

Posted: Sat Jun 23, 2018 9:19 pm
by jayjay_seal
It works on 0.16 ;-)