Strange terminology in prototype browser

Place to discuss translation contributions. Recent and
oncoming changes related to translation.
Post Reply
Smart Inserter
Smart Inserter
Posts: 1031
Joined: Sun Oct 14, 2018 8:13 am

Strange terminology in prototype browser

Post by Pi-C »

@Mods: I'm not sure this is the correct place for my post, please feel free to move it to the proper subforum if you don't think it belongs here! :-)

While looking at prototype resistances, I stumbled over this again:
percent.png (46.97 KiB) Viewed 190 times
Yes, I know "decrease" and "percent" are the names of table keys. Still, there's a bit of a difference between 0.6% (as displayed in the prototype browser) and 60% (the real value of this setting). I know that this value is in the range 0…1, but I still take the 0.6% at face value time and again!

Changing "percent" doesn't seem like a good idea because it's the key name. But how about adding the value in an alternative notation?

Code: Select all

percent: 0.600000 (60%)
It's not necessary that the transformed number has the same precision as the first value. It could be an integer for all I care. In my opinion, the most important thing is that one can see at a glance the order of magnitude this value really has. Would it be possible to get this implemented?
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

Post Reply

Return to “Translations”