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Crowdin Status Unclear

Posted: Mon Jul 27, 2020 3:50 am
by valneq
I saw that there was some activity on Crowdin by "Factorio Team". However, I don't understand what happened, nor why.

Considering that it has been a while since we were told that altagram was supposed to translate and proofread the locales, I'd like to request an update on the status of the translations and of Crowdin. Especially in light of the upcoming final release of the game.

I am specifically confused about what happened to the German locale (for which I am the proofreader), where apparently all strings were uploaded with updated versions, and then the uploads were cancelled again. I cannot find any of the "updated" translations on crowdin, everything I see was there previously.
The net effect is that all the approved translations (German was at 100%) have lost approval and the translations are prioritized by opload time / votes again. This is a giant mess now, and I don't believe this state was intended.

Can somebody explain … what happened? … what the intention is/was? … whether the activity on Crowdin from the side of altagram / Factorio Team will continue, and … when the community proofreaders and translators are supposed to have a look at this again, if ever?

I don't want to start messing with this if I don't know what's going on.

Re: Crowdin Status Unclear

Posted: Mon Jul 27, 2020 8:54 am
by Klonan
So Altagram provided a bunch of translations to us, but also pushed them straight to crowdin without our approval or any verification,
After some internal review, there were some quality concerns, so I decided to undo their 'push' until we can make a more deliberate decision on what we do

I am not sure why all the translations lost approval status, that is completely unintentional, I wanted crowdin to be returned to the state before they pushed anything

I will contact Crowdin support and see if they can help undo the mess

Re: Crowdin Status Unclear

Posted: Tue Jul 28, 2020 8:42 pm
by valneq
Hope this will be sorted out sooner than later. Release of 1.0 is approaching, after all.

I am starting to get a bit more worried because people still contribute via Crowdin, messing around with the state even more.

Re: Crowdin Status Unclear

Posted: Mon Aug 03, 2020 3:33 pm
by Klonan
Ok that was a mess, it took this long to sort it

Crowdin is back the way it was several weeks ago,
Back to business as usual, we will resume updating locale with the usual deploy scripts

Re: Crowdin Status Unclear

Posted: Mon Aug 03, 2020 4:32 pm
by valneq
Thanks for taking care of it. Now it is actually the way I remember it.

But does that also mean that there will never actually be any changes suggested by Altagram which will be incorporated into the game? I'd be glad to read some explanation / status update in the next FFF, need not be here.

Re: Crowdin Status Unclear

Posted: Tue Aug 04, 2020 7:57 am
by TheEnemy42
Good job. Looking forward to seeing the results from Altagram and your work :)

I noticed that something like 90% of the languages in Crowdin had the state valneq mentioned (0% approval) and wonder why the remaining 10% of the languages were unaffected (Danish was one of them). Was it because Altagram didn't push anything to these languages or you didn't made a roll back?

I also got an update from Crowdin about 72 new strings yesterday but until further notice I'm keeping my hands off.

Re: Crowdin Status Unclear

Posted: Tue Aug 04, 2020 10:25 am
by Klonan
I think at this point it is too late to integrate the work Altagram has provided,
Please if you are willing begin contributing to Crowdin once again

As for the unaffected languages, there are some languages we decided not to target, such as Danish and things

Re: Crowdin Status Unclear

Posted: Tue Aug 04, 2020 12:20 pm
by TheEnemy42
Oh, sorry to hear that. I hope you haven't wasted too much time on this and that you can use their work post release.

I'll get on working on the remaining translations as soon as possible.

Re: Crowdin Status Unclear

Posted: Tue Aug 04, 2020 3:08 pm
by valneq
Klonan wrote:
Tue Aug 04, 2020 10:25 am
I think at this point it is too late to integrate the work Altagram has provided,
Sorry to hear that. Would it be possible to have this briefly discussed in the next FFF?
Klonan wrote:
Tue Aug 04, 2020 10:25 am
Please if you are willing begin contributing to Crowdin once again
Will do. Thanks for the answers, by the way :-)

Re: Crowdin Status Unclear

Posted: Wed Aug 05, 2020 3:57 pm
by Klonan
valneq wrote:
Tue Aug 04, 2020 3:08 pm
Klonan wrote:
Tue Aug 04, 2020 10:25 am
I think at this point it is too late to integrate the work Altagram has provided,
Sorry to hear that. Would it be possible to have this briefly discussed in the next FFF?
I don't really want to, it is quite an embarrassing situation on both sides, and at this time we still don't have any resolution with Altagram about it, I don't want to bring more attention to a bad situation

Also we have pretty much every topic planned out, and the next FFFs are going to be big bois, and I don't want them to be even bigger

Re: Crowdin Status Unclear

Posted: Wed Aug 05, 2020 5:59 pm
by valneq
Klonan wrote:
Wed Aug 05, 2020 3:57 pm
I don't really want to, it is quite an embarrassing situation on both sides, and at this time we still don't have any resolution with Altagram about it, I don't want to bring more attention to a bad situation
Fair enough. Maybe you can discuss the status once you have a resolution with Altagram. Maybe sometime post 1.0.

Re: Crowdin Status Unclear

Posted: Wed Aug 05, 2020 7:52 pm
by TheEnemy42
Best of luck for solving this. In the meantime I hope you'll be able to find a way to merge the work of Altagram and the changes we volunteers are making on Crowdin since Altagram pulled their working document.

Re: Crowdin Status Unclear

Posted: Thu Aug 06, 2020 1:27 pm
by TheEnemy42
Success! :D

Wow, that took quite an effort and even as I was done they just added a new bunch, how rude ;)

Still room for improvement but for now I think it's decent and hopefully that's good enough for release. I'm thinking of looking at the Factorio Web project which I believe is used for the Steam product page. Having a good landing page could be helpful for sales.