I've looked at headless /data folders recently only to find "garbage" files.
Pls forward this to your "build" team if any.
I am perfectly okay with
__data__/base/menu-simulations/
Not that I care about those.
__data__/core/graphics/ is not empty, yet it only features icon (yay?) and shaders folder ...?
all green.
However,
__data__/base/graphics/
is also *not* empty (?).
(it has a few folders + bytes-long (accidental?) text files)
and example of
__data__/base/graphics/entity/assembling-machine-1/assembling-machine-0.txt
features a single object with a peculiar filename key:
`filename = "__base__/graphics/entity/TODO\OUTPUT-bilinear/assembling-machine-0/assembling-machine-0.png",`
same kind goes for yet another file nearby.
Needless to say I see no such filename present around.
My assumption would be an expansion failure for the building script.
This "bug" is fairly outside the "game" (changelog) bounds but still in *-ops field,
thus pls investigate this IF/(when) necessary, (no-reply-required).
If this message contains any sensitive data, feel free to delete it.
Good luck, have fun