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[Oxyd] Biters run away from activating mines

Posted: Mon Aug 30, 2021 9:49 am
by thuejk
Mines have an activation time, after which they become invisible to enemies. When this happens, biters who were targeting the mine seems to for whatever reason run far away from the mine, instead of trying to acquire a new target.

Video demonstration: https://thuejk.dk/factorio_biters_mine_ ... _08_30.mkv

Re: Biters run away from activating mines

Posted: Mon Aug 30, 2021 9:51 am
by Klonan
I mean, maybe I would run away too if the highly explosive landmine suddenly armed itself...

Re: Biters run away from activating mines

Posted: Mon Aug 30, 2021 11:24 am
by thuejk
But lemmings biters are not normally know for their sense of self-preservation, with e.g. single biters running straight at walls of turrets...

Re: Biters run away from activating mines

Posted: Tue Aug 31, 2021 10:43 pm
by Impatient
Klonan wrote:
Mon Aug 30, 2021 9:51 am
I mean, maybe I would run away too if the highly explosive landmine suddenly armed itself...
I more think like the highly explosive landmine suddenly disappeares.

I think the bitters are scared shitless by the apparent magic and run home to moma for a glass of warm milk to calm down.

Re: [Oxyd] Biters run away from activating mines

Posted: Mon Jan 10, 2022 4:08 pm
by Oxyd
The flee behaviour is meant mostly as a last option when there's nothing they can do – like when they're being attacked by a turret on an unreachable island. I suppose it makes some sense for suddenly-armed landmines as well, but I agree that they should first look for an alternative target.

So fixed in 1.1.51, they'll look for new targets first.