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[Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)

Posted: Sat Aug 14, 2021 5:27 pm
by NotRexButCaesar
I am aware of 84210! Loewchen, please read before you move to duplicates.

When removing an entity in the editor, the undo command yields a ghost.

This was reported as a bug in 0.18.21, but Rseding decided not to fix it because "undo isn't officially supported in the map editor;" however, in 1.1.21, Kovarex fixed 96015, despite the link to 65683, another 'won't fix, it is not supported' from Rseding. Sic, Kovarex must have decided to support undo in the editor by 1.1.21: for this reason I believe the bug should be at least reconsidered.

Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.

Posted: Sat Aug 14, 2021 6:40 pm
by Klonan
And what do you expect? That it produces a fully built entity?

Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.

Posted: Sat Aug 14, 2021 6:41 pm
by Loewchen
That does change nothing about it being a duplicate, if you think the assessment of an issue has changed post in the original report, do not intentionally create duplicates.

Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.

Posted: Sat Aug 14, 2021 7:20 pm
by NotRexButCaesar
Klonan wrote:
Sat Aug 14, 2021 6:40 pm
And what do you expect? That it produces a fully built entity?
I would expect it to produce a full entity, similar to how undoing construction completely removes the entities rather than adds a deconstruction order to them.
Loewchen wrote:
Sat Aug 14, 2021 6:41 pm
That does change nothing about it being a duplicate, if you think the assessment of an issue has changed post in the original report, do not intentionally create duplicates.
What is the correct action to take?
Should we ask on the original post to have it moved?

Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.

Posted: Sat Aug 14, 2021 7:39 pm
by Klonan
NotRexButCaesar wrote:
Sat Aug 14, 2021 7:20 pm
What is the correct action to take?
I'll ask kovarex to decide

Re: [1.1.37] Undo of deconstruction in editor mode produces ghost.

Posted: Sat Aug 14, 2021 7:57 pm
by Loewchen
NotRexButCaesar wrote:
Sat Aug 14, 2021 7:20 pm
Should we ask on the original post to have it moved?
Yes.

Re: [kovarex] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)

Posted: Thu Aug 19, 2021 11:00 am
by kovarex
Probably yes. (now I un-assign myself from this)

Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)

Posted: Wed Sep 08, 2021 2:26 pm
by Tobias1595
Thanks for the report. The issue has been fixed for 1.1.40.

Re: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)

Posted: Wed Sep 08, 2021 10:06 pm
by NotRexButCaesar
Tobias1595 wrote:
Wed Sep 08, 2021 2:26 pm
Thanks for the report. The issue has been fixed for 1.1.40.
Thank you! This was very annoying for resetting combinator memory in editor mode.

It looks like you might have forgotten to move this from Assigned to Fixed for the next release.