[kovarex] [1.1.26/27] Blueprints have weird behavior with mods
Posted: Fri Mar 12, 2021 1:49 pm
When using my mod, https://mods.factorio.com/mod/no-belts, belts can be removed completely from the blueprint library. Mod has been marked as deprecated due to this very reason.
Steps to reproduce:
Edit2: Works with mod version 0.4.2 or below, different approach used for 0.4.3.
Since I'm a noob with mods, I asked for help from Curiosity on Discord, for reference the link is here https://discord.com/channels/1396775903 ... 6506865715
Also attached the save, though not sure how useful that will be.
Steps to reproduce:
- 1. Have a blueprint in your personal library containing belts (fig. 1)
2. Enable the mod
3. Change personal library contents (fig. 2)
4. Disable the mod
5. Blueprints that contained belts no longer have belts in them and they don't work (fig. 3)
Edit2: Works with mod version 0.4.2 or below, different approach used for 0.4.3.
Since I'm a noob with mods, I asked for help from Curiosity on Discord, for reference the link is here https://discord.com/channels/1396775903 ... 6506865715
Also attached the save, though not sure how useful that will be.