[1.1.27] cross-surface electric networks with solar panels produce wrong energy
Posted: Thu Mar 11, 2021 3:23 pm
Weird behavior: Daytime changes on either (any?) surface seems to modify the solar panel production for a cross-surface network.
Steps to reproduce:
1. two surfaces, one small-electric-pole on each for simplicity
2. connect:
4. accumulators on other
5. Change daytime on either surface e.g.:
Result:
If you are on surface 2:
Changing surface 1, the solar panels stop producing power on the entity. (switched back to surface with editor) The network is still producing power.
Changing surface 2, the network shows 0 solar power even though the solar panels aren't there, and the panels on surface 1 still show power.
If you are on surface 1:
Same as above, so maybe there's a build-order dependence to the behavior?
Save prepared:
Steps to reproduce:
1. two surfaces, one small-electric-pole on each for simplicity
2. connect:
command
3. place solar panels on one surface4. accumulators on other
5. Change daytime on either surface e.g.:
Code: Select all
/c game.surfaces.nauvis2.daytime = .5
If you are on surface 2:
Changing surface 1, the solar panels stop producing power on the entity. (switched back to surface with editor) The network is still producing power.
Changing surface 2, the network shows 0 solar power even though the solar panels aren't there, and the panels on surface 1 still show power.
If you are on surface 1:
Same as above, so maybe there's a build-order dependence to the behavior?
Save prepared: