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[1.1.25] player.cursor_stack.set_stack does not check for bp reference

Posted: Wed Feb 24, 2021 9:14 pm
by IronCartographer
If the player is holding a blueprint library reference, then set_stack is used on the player's cursor, it takes on undefined state that requires pressing Q twice to clear.

Steps to reproduce:

1. Hold blueprint library blueprint in cursor
2. Run /c game.player.cursor_stack.set_stack{name = 'stone-furnace', count=28}

doublestacked.png
doublestacked.png (57.26 KiB) Viewed 2145 times

Re: [1.1.25] player.cursor_stack.set_stack does not check for bp reference

Posted: Sun Feb 28, 2021 8:23 pm
by Rseding91
Thanks for the report. It's now fixed for then next release.