[Klonan] [1.1.19] Wave Defence - Unresponsive biters, huge map size and RAM usage
Posted: Mon Feb 01, 2021 11:42 am
I've been playing a wave defence map on multiplayer with a friend on and off for a couple months. We're past day 200 now, and have a solid perimeter, we recently tried to finish the game via artillery and a spider army and... well it's time for a bug (biter) report.
Biters can be aggro'd by player, but artillery aggro does not work as desired. When shooting a nest, some biters in the nearby area form an attack squad, but most stay idle. The biters in the attack squad then stop milling around, freezing in place and do not attack the base. We were hoping for the massed army to come crashing against our walls when we fired the artillery, but alas.
Save file: http://chickenbones.net/factorio_report ... udding.zip (this is the same server I host my minecraft mods on, link is safe).
Log file: http://chickenbones.net/factorio_report ... urrent.log
RAM usage log: <in progress, running the server for 8 hours with memory usage appended to file every minute>
I'd like to see all biters spawn as base defence, then switch to attack, with new biters spawned to replace them on base defence. When base is being attacked by a player, more biters could continually spawn.
Map View
Biters
Details:
- Throughout the playthrough the file size has grown to over 300MB.
- Sever RAM usage has increased from 5.6GB to 7GB over 45 mins. Client RAM usage is stable (4GB according to windows task manager).
- A large number of biters are spawned and unresponsive, never attacking the base, not milling around
- Use of artillery is _very_ unsatisfying
Biters can be aggro'd by player, but artillery aggro does not work as desired. When shooting a nest, some biters in the nearby area form an attack squad, but most stay idle. The biters in the attack squad then stop milling around, freezing in place and do not attack the base. We were hoping for the massed army to come crashing against our walls when we fired the artillery, but alas.
Save file: http://chickenbones.net/factorio_report ... udding.zip (this is the same server I host my minecraft mods on, link is safe).
Log file: http://chickenbones.net/factorio_report ... urrent.log
RAM usage log: <in progress, running the server for 8 hours with memory usage appended to file every minute>
I'd like to see all biters spawn as base defence, then switch to attack, with new biters spawned to replace them on base defence. When base is being attacked by a player, more biters could continually spawn.