[1.1.19] Crash in RichTextHoverManager::handleSpecialItemHover
Posted: Sat Jan 30, 2021 5:59 am
Apologies for lack of save file but I have no idea whatsoever how to repeat this. I wish I had something more helpful to offer.... Anyway, here is the stack trace:
Please let me know if you have any questions.
Best Regards
Code: Select all
32622.860 Error CrashHandler.cpp:621: Received SIGSEGV
32631.842 Warning Logger.cpp:526: Symbols.size() == 27, usedSize == 16
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb2c095, 0xd63965, 0xd63ff1, 0xd640a9, 0x37840, 0x11c4e52, 0x12008b6, 0x120103d, 0x1212e5f, 0xf2528f, 0x13057bb, 0x1305af1, 0xd24531, 0x1ff5e40, 0x7fa3, 0
32640.636 Warning Logger.cpp:526: Symbols.size() == 22, usedSize == 15
#0 0x0000000000d63965 in GlobalContext::getMap() at /tmp/factorio-build-bFTGsM/src/GlobalContext.cpp:2027
#1 0x0000000000d63ff1 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-bFTGsM/src/Util/CrashHandler.cpp:188
#2 0x0000000000d640a9 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-bFTGsM/src/Util/CrashHandler.cpp:623
#3 0x0000000000037840 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-bFTGsM/src/Util/CrashHandler.cpp:638
#4 0x00000000011c4e52 in ?? at ??:0
#5 0x00000000012008b6 in RichTextHoverManager::handleSpecialItemHover(TextDrawSection const&, Player const&) at /tmp/factorio-build-bFTGsM/src/Gui/RichTextHoverManager.cpp:163
#6 0x000000000120103d in RichTextHoverManager::handleHover(Player const&, TextDrawSection const&, OutputConsole::Item const*) at /tmp/factorio-build-bFTGsM/src/Gui/RichTextHoverManager.cpp:60
#7 0x0000000001212e5f in std::_Vector_base<std::basic_string_view<char, std::char_traits<char> >, std::allocator<std::basic_string_view<char, std::char_traits<char> > > >::_M_deallocate(std::basic_string_view<char, std::char_traits<char> >*, unsigned long) at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_vector.h:350
#8 0x0000000000f2528f in std::_Vector_base<std::basic_string_view<char, std::char_traits<char> >, std::allocator<std::basic_string_view<char, std::char_traits<char> > > >::~_Vector_base() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_vector.h:332
#9 0x00000000013057bb in std::vector<std::basic_string_view<char, std::char_traits<char> >, std::allocator<std::basic_string_view<char, std::char_traits<char> > > >::~vector() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_vector.h:680
#10 0x0000000001305af1 in OutputConsoleRichTextHoverManager::update(Player const&) at /tmp/factorio-build-bFTGsM/src/Gui/OutputConsoleRichTextHoverManager.cpp:67
#11 0x0000000000d24531 in InputHandlerAllegro::sendStateChanges() at /tmp/factorio-build-bFTGsM/src/Input/InputHandlerAllegro.cpp:1457
#12 0x0000000001ff5e40 in GameActionHandler::update() at /tmp/factorio-build-bFTGsM/src/GameActionHandler.cpp:406
#13 0x0000000000007fa3 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-bFTGsM/src/MainLoop.cpp:1247
#14 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-bFTGsM/src/MainLoop.cpp:1119
#15 (nil) in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#16 0x0000000000000010 in WorkerThread::loop() at /tmp/factorio-build-bFTGsM/src/Util/WorkerThread.cpp:49
#17 0x00007f586b5b72b0 in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#18 (nil) in ?? at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#19 0x0000000000000010 in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#20 0x0000000000000043 in ?? at ??:0
#21 0x00007f586b5b8020 in ?? at ??:0
Stack trace logging done
32640.636 Error CrashHandler.cpp:189: Map tick at moment of crash: 1902233
Best Regards