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[kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.

Posted: Thu Jan 14, 2021 4:46 pm
by AntiElitz
rel. viewtopic.php?f=11&t=94051&p=532101#p532101

Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10 :(

See: https://youtu.be/K6jdNM_6eF4

Re: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.

Posted: Fri Jan 15, 2021 9:52 pm
by kovarex
I was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to.
(The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, it is actually based on the last belt built, not the one you currently hover, it is because with the line locking & smart builindg, it happened too foten, that I accidently bent the belt on wrong position, as my mouse moved a little bit back when moving to the new bend direction).

Re: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.

Posted: Sat Jan 16, 2021 11:40 am
by AntiElitz
kovarex wrote: Fri Jan 15, 2021 9:52 pm I was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to.
(The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, it is actually based on the last belt built, not the one you currently hover, it is because with the line locking & smart builindg, it happened too foten, that I accidently bent the belt on wrong position, as my mouse moved a little bit back when moving to the new bend direction).
I tested this in 1.1.12 and It is fixed indeed !
I was able to reproduce it consistently before, so I am fairly sure about this, GJ :) !