Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10

See: https://youtu.be/K6jdNM_6eF4
I tested this in 1.1.12 and It is fixed indeed !kovarex wrote: ↑Fri Jan 15, 2021 9:52 pmI was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to.
(The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, it is actually based on the last belt built, not the one you currently hover, it is because with the line locking & smart builindg, it happened too foten, that I accidently bent the belt on wrong position, as my mouse moved a little bit back when moving to the new bend direction).