[1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

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zer0t
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[1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by zer0t »

What did you do?
Tried to load my 1.0.0 savegame in 1.1.9

What happened?
Game crashed while loading savegame

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Savegame loads like in <1.1.9 (up to 1.1.8 it worked without any problem)

log-file + save-file:
https://nx7119.your-storageshare.de/s/cqGfXJ6i23MCRFZ

MaX33333
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Re: Version 1.1.9

Post by MaX33333 »

Crashes my server, unable to start.
logs: https://paste.ubuntu.com/p/ghf9nWFBRq/

shuzen
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Re: [1.1.9] Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by shuzen »

Yup, happens here, too. OpenSuse Tumbleweed (openSUSE 20210111), starting a new game or loading an existing one crashes the game.

ccw18
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Re: Version 1.1.9

Post by ccw18 »

game crashed when starting a new game
factorio-current.log
(10.23 KiB) Downloaded 159 times

Livedeath
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Livedeath »

Same here. Tried to join a Server which hosted a saved game.
The last lines of the Error Log

Code: Select all

c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB5EE7C24)
00007FFDB5EE7C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB7E8D4D1)
00007FFDB7E8D4D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  64.575 Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Logger::writeStacktrace skipped.
  64.580 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  74.935 Uploading log file
  74.958 Error CrashHandler.cpp:258: Heap validation: success.

Twinsen
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Twinsen »

Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?

zer0t
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by zer0t »

Twinsen wrote:
Thu Jan 14, 2021 11:14 am
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
https://nx7119.your-storageshare.de/s/c ... torage.dat

lllypyn
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by lllypyn »

Same problem after 1.1.9 update. not only savefiles but newGame same result / crush

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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by kovarex »

Thanks for the report, it is fixed for the next release now.

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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Linver »

Twinsen wrote:
Thu Jan 14, 2021 11:14 am
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
I have uploaded it externally because can't be attached:
https://www.mediafire.com/file/wefbmjz0 ... e.dat/file

Kalanndok
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Kalanndok »

kovarex wrote:
Thu Jan 14, 2021 12:28 pm
Thanks for the report, it is fixed for the next release now.
Will you make a quick hotfix for that or do we have to rollback to 1.1.8?

Twinsen
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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Twinsen »

We are releasing a hotfix

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Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Post by Taz2008 »

Twinsen wrote:
Thu Jan 14, 2021 2:27 pm
We are releasing a hotfix
I'm on a mac btw
Do you have a estimated on de hotfix ?


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