[0.11.19] [kovarex] MP Desync on joining
Posted: Mon Mar 30, 2015 8:18 pm
I have this vanilla mp game with 40 hours in it (nr 11) and this savegame causes instant desync when other player joins in it.
Earlier save has 38 hours (nr 10) and that one does not desync.
Sometimes trying to connect to the host fails for player2 and host says something about unknown player tried to connect.
It seems like save 11 starts to work on multiplayer without instant desync once it's opened and resaved in singleplayer.
Log from host, player1
Log from client, player2
http://pastebin.com/xb9g4cu6
Savegames attached
Earlier save has 38 hours (nr 10) and that one does not desync.
Sometimes trying to connect to the host fails for player2 and host says something about unknown player tried to connect.
It seems like save 11 starts to work on multiplayer without instant desync once it's opened and resaved in singleplayer.
Log from host, player1
Code: Select all
12303.435255 Info Logger.cpp:160: 2015-03-30 22:56:34; Factorio 0.11.19 (Build 13860, win64)
12303.435303 Info Logger.cpp:164: Operating system: Windows 7 Service Pack 1
12303.435322 Info Paths.cpp:202: Read data path: C:/games/Factorio/data
12303.435335 Info Paths.cpp:203: Write data path: C:/Users/<private>/AppData/Roaming/Factorio
12303.435346 Info Paths.cpp:204: Binaries path: C:/games/Factorio/bin
12303.888114 Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
12303.899088 Info ModManager.cpp:205: Loading mod base 0.11.19 (data.lua)
12304.123127 Info ModManager.cpp:205: Loading mod base 0.11.19 (data-updates.lua)
12304.675004 Info AtlasSystem.cpp:157: Initial atlas bitmap size is 16384
12304.677271 Info AtlasSystem.cpp:91: Created atlas bitmap 16384x2949
12313.327435 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=<private>&token=<private>&apiVersion=2
12314.005150 Notice Updater.cpp:147: 0 packages available to download (experimental updates enabled).
12321.625467 Info Router.cpp:397: Router peerID(956) shutting down.
12321.625877 Info Router.cpp:422: Router state -> Disconnected
12321.625899 Info MultiplayerManager.cpp:781: networkTick(0) mapTick(-1) changing state from(Disconnected) to(PreparedToHostGame)
12321.625911 Info MultiplayerManager.cpp:781: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
12321.626249 Notice Scenario.cpp:125: Loading map C:/Users\<private>\AppData\Roaming\Factorio\saves\11.zip
12321.653397 Info Scenario.cpp:158: Map version 0.11.19-0
12322.808071 Info WindowsUDPSocket.cpp:55: Opening socket at port (34197)
12322.808252 Info Router.cpp:422: Router state -> Connected
12322.808279 Info Synchronizer.cpp:61: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
12322.808409 Notice Router.cpp:82: Hosting game at port 34197, peerID 0, session magic 41771
12322.808432 Info MultiplayerManager.cpp:781: networkTick(0) mapTick(8703891) changing state from(CreatingGame) to(InGame)
12322.808449 Info NetworkInputHandler.cpp:37: mapTick(8703891) networkTick(0) initialized NetworkInputHandler local peer(0).
12323.276063 Info MultiplayerManager.cpp:1223: Received peer info for peer(0) username(player1).
12323.276107 Info MultiplayerManager.cpp:916: networkTick(6) mapTick(8703891) received stateChanged peerID(0) oldState(Disconnected) newState(CreatingGame)
12323.276120 Info MultiplayerManager.cpp:916: networkTick(6) mapTick(8703891) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
12323.396712 Info NetworkInputHandler.cpp:569: mapTick(8703899) networkTick(38) connecting to player(player1).
12323.396767 Info NetworkInputHandler.cpp:427: assigning playerIndex(0) to peer(0)
12323.396778 Info GameActionHandler.cpp:1587: MapTick(8703899) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
12344.481596 Info Router.cpp:470: NetworkTick(2019) replying to connectionRequest for address(192.168.0.100:34197).
12344.548174 Info Router.cpp:620: networkTick(2025) adding peer(1) address(192.168.0.100:34197) sending connectionAccept(true)
12344.548211 Info Router.cpp:492: networkTick(2025) sending connectionAccept to address(192.168.0.100:34197) newPeerID(1)
12344.548456 Info Synchronizer.cpp:494: networkTick(2025) adding peer(1) success(true).
12345.557714 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(100/900).
12345.557751 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(100/900).
12345.557761 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(100/900).
12345.557771 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(100/900).
12346.658985 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(200/900).
12346.659021 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(200/900).
12346.659068 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(200/900).
12346.659081 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(200/900).
12347.746020 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(300/900).
12347.746057 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(300/900).
12347.746067 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(300/900).
12347.746077 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(300/900).
12348.846636 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(400/900).
12348.846672 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(400/900).
12348.846682 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(400/900).
12348.846691 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(400/900).
12349.895803 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(500/900).
12349.895838 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(500/900).
12349.895848 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(500/900).
12349.895857 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(500/900).
12350.980889 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(600/900).
12350.980926 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(600/900).
12350.980936 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(600/900).
12350.980948 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(600/900).
12352.066168 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(700/900).
12352.066204 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(700/900).
12352.066214 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(700/900).
12352.066224 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(700/900).
12353.151441 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(800/900).
12353.151551 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(800/900).
12353.151562 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(800/900).
12353.151571 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(800/900).
12354.252402 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2020) from peer(1). Drop detection state(900/900).
12354.252485 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2021) from peer(1). Drop detection state(900/900).
12354.252498 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2022) from peer(1). Drop detection state(900/900).
12354.252507 Info Synchronizer.cpp:458: NetworkTick(2026) Requesting heartbeat for networkTick(2023) from peer(1). Drop detection state(900/900).
12354.252817 Info Synchronizer.cpp:588: NetworkTick(2026) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
12354.334711 Info MultiplayerManager.cpp:1223: Received peer info for peer(0) username(player1).
12354.334749 Info MultiplayerManager.cpp:916: networkTick(2031) mapTick(8705171) received stateChanged peerID(0) oldState(InGame) newState(InGame)
12354.334996 Info MultiplayerManager.cpp:1274: Peer dropout for peer (1) by peer (0) -- removing now
12354.335020 Info MultiplayerManager.cpp:868: networkTick(2032) mapTick(8705171) removing peer(1) dropout(true)
12354.335030 Info Synchronizer.cpp:510: networkTick(2032) removing peer(1) success(false).
12354.335040 Info MultiplayerManager.cpp:781: networkTick(2032) mapTick(8705171) changing state from(InGame) to(InGameAligning)
12354.335050 Info MultiplayerManager.cpp:1494: networkTick(2032) mapTick(8705171) starting mapAlign
12354.335059 Info MultiplayerManager.cpp:1408: networkTick(2032) mapTick(8705171) adding mapAlignTask(RemovePlayerAlignTask)
12354.417069 Info MultiplayerManager.cpp:916: networkTick(2038) mapTick(8705171) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
12354.417105 Info MultiplayerManager.cpp:1428: networkTick(2038) mapTick(8705171) sending mapAlignAction
12354.484930 Info MultiplayerManager.cpp:1129: networkTick(2044) mapTick(8705171) received MapAlignAction from peer(0), mapAlignTick(8705172) appliedTickClosuresCount(0)
12354.484973 Info MultiplayerManager.cpp:1510: networkTick(2045) mapTick(8705171) mapAlign finished targetTick(8705172) updating map and running the tasks ...
12354.485000 Info MultiplayerManager.cpp:1382: networkTick(2045) mapTick(8705171) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8705172))
)
12354.502851 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(8705172) lastTickApplied(8705163) referenceMapTick(8705172) networkTick(2045)
12354.502890 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705164) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502902 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705165) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502913 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705166) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502923 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705167) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502934 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705168) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502945 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705169) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502955 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705170) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12354.502970 Info MultiplayerManager.cpp:781: networkTick(2045) mapTick(8705172) changing state from(InGameAligning) to(InGameAligned)
12354.552264 Info MultiplayerManager.cpp:916: networkTick(2051) mapTick(8705172) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
12354.552674 Info MultiplayerManager.cpp:781: networkTick(2051) mapTick(8705172) changing state from(InGameAligned) to(InGameWaitingForOthers)
12354.619270 Info MultiplayerManager.cpp:916: networkTick(2057) mapTick(8705172) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
12354.619305 Info MultiplayerManager.cpp:1085: networkTick(2057) mapTick(8705172) stopping mapAlign
12354.619317 Info MultiplayerManager.cpp:1552: performing map align task (RemovePlayerAlignTask)
12354.619326 Info MultiplayerManager.cpp:1577: networkTick(2057) mapTick(8705172) finishing removing peer(1) hasPeer(false)
12354.619345 Info NetworkInputHandler.cpp:372: expectedMapTick(8705172) removing peer(1) success(false).
12354.619353 Info Synchronizer.cpp:510: networkTick(2057) removing peer(1) success(false).
12354.619363 Info MultiplayerManager.cpp:781: networkTick(2057) mapTick(8705172) changing state from(InGameWaitingForOthers) to(InGame)
12354.619382 Info MultiplayerManager.cpp:1382: networkTick(2057) mapTick(8705172) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
12354.670637 Info MultiplayerManager.cpp:916: networkTick(2063) mapTick(8705175) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
12355.853933 Info Router.cpp:470: NetworkTick(2174) replying to connectionRequest for address(192.168.0.100:34197).
12355.903938 Info Router.cpp:620: networkTick(2180) adding peer(2) address(192.168.0.100:34197) sending connectionAccept(true)
12355.903976 Info Router.cpp:492: networkTick(2180) sending connectionAccept to address(192.168.0.100:34197) newPeerID(2)
12355.904293 Info Synchronizer.cpp:494: networkTick(2180) adding peer(2) success(true).
12356.006054 Info MultiplayerManager.cpp:1223: Received peer info for peer(0) username(player1).
12356.006092 Info MultiplayerManager.cpp:916: networkTick(2186) mapTick(8705255) received stateChanged peerID(0) oldState(InGame) newState(InGame)
12356.006102 Info MultiplayerManager.cpp:1223: Received peer info for peer(2) username(player2).
12356.006112 Info MultiplayerManager.cpp:916: networkTick(2186) mapTick(8705255) received stateChanged peerID(2) oldState(Disconnected) newState(Connecting)
12356.006129 Info NetworkInputHandler.cpp:348: expectedMapTick(8705255) adding peer(2).
12356.006137 Info MultiplayerManager.cpp:1223: Received peer info for peer(2) username(player2).
12356.006146 Info MultiplayerManager.cpp:916: networkTick(2186) mapTick(8705255) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
12356.006156 Info MultiplayerManager.cpp:916: networkTick(2186) mapTick(8705255) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
12356.153888 Info MultiplayerManager.cpp:916: networkTick(2199) mapTick(8705256) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
12356.153926 Info MultiplayerManager.cpp:781: networkTick(2199) mapTick(8705256) changing state from(InGame) to(InGameAligning)
12356.153947 Info MultiplayerManager.cpp:1494: networkTick(2199) mapTick(8705256) starting mapAlign
12356.221287 Info MultiplayerManager.cpp:916: networkTick(2205) mapTick(8705256) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
12356.221320 Info MultiplayerManager.cpp:1428: networkTick(2205) mapTick(8705256) sending mapAlignAction
12356.287621 Info MultiplayerManager.cpp:1129: networkTick(2211) mapTick(8705256) received MapAlignAction from peer(0), mapAlignTick(8705257) appliedTickClosuresCount(0)
12356.287919 Info MultiplayerManager.cpp:1510: networkTick(2212) mapTick(8705256) mapAlign finished targetTick(8705257) updating map and running the tasks ...
12356.287945 Info MultiplayerManager.cpp:1382: networkTick(2212) mapTick(8705256) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8705257))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
12356.304066 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(8705257) lastTickApplied(8705247) referenceMapTick(8705257) networkTick(2212)
12356.304119 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705248) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304180 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705249) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304193 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705250) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304203 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705251) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304213 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705252) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304223 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705253) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304233 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705254) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304242 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705255) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12356.304258 Info MultiplayerManager.cpp:781: networkTick(2212) mapTick(8705257) changing state from(InGameAligning) to(InGameAligned)
12356.304524 Info MultiplayerManager.cpp:781: networkTick(2212) mapTick(8705257) changing state from(InGameAligned) to(InGameSavingMap)
12356.353707 Info MultiplayerManager.cpp:916: networkTick(2218) mapTick(8705257) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
12356.353746 Info MultiplayerManager.cpp:916: networkTick(2218) mapTick(8705257) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
12357.605994 Info MultiplayerManager.cpp:781: networkTick(2336) mapTick(8705257) changing state from(InGameSavingMap) to(InGameSendingMap)
12357.662228 Info MultiplayerManager.cpp:1015: MapTick(8705257) Serving map(C) for peer(2) size(11289341) crc(-460103150)
12357.674071 Info MultiplayerManager.cpp:916: networkTick(2342) mapTick(8705257) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
12357.738653 Info MultiplayerManager.cpp:916: networkTick(2348) mapTick(8705257) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
12359.959763 Info MultiplayerManager.cpp:916: networkTick(2550) mapTick(8705257) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
12359.959799 Notice TransferSource.cpp:66: Canceling serving for peer 2
12359.959918 Info MultiplayerManager.cpp:781: networkTick(2550) mapTick(8705257) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
12360.026418 Info MultiplayerManager.cpp:916: networkTick(2556) mapTick(8705257) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
12362.212108 Info MultiplayerManager.cpp:916: networkTick(2760) mapTick(8705257) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
12362.212156 Info MultiplayerManager.cpp:1085: networkTick(2760) mapTick(8705257) stopping mapAlign
12362.212177 Info MultiplayerManager.cpp:781: networkTick(2760) mapTick(8705257) changing state from(InGameWaitingForOthers) to(InGame)
12362.212198 Info MultiplayerManager.cpp:1382: networkTick(2760) mapTick(8705257) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
12363.313043 Info Synchronizer.cpp:458: NetworkTick(2761) Requesting heartbeat for networkTick(2755) from peer(2). Drop detection state(100/900).
12363.313078 Info Synchronizer.cpp:458: NetworkTick(2761) Requesting heartbeat for networkTick(2756) from peer(2). Drop detection state(100/900).
12363.313089 Info Synchronizer.cpp:458: NetworkTick(2761) Requesting heartbeat for networkTick(2757) from peer(2). Drop detection state(100/900).
12363.313098 Info Synchronizer.cpp:458: NetworkTick(2761) Requesting heartbeat for networkTick(2758) from peer(2). Drop detection state(100/900).
12364.381037 Info MultiplayerManager.cpp:916: networkTick(2766) mapTick(8705263) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
12364.381076 Info MultiplayerManager.cpp:916: networkTick(2766) mapTick(8705263) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
12364.464595 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705257) by peer(2)
12364.464752 Info NetworkInputHandler.cpp:427: assigning playerIndex(3) to peer(2)
12364.464767 Info GameActionHandler.cpp:1587: MapTick(8705265) processed PlayerJoinGame peerID(2) playerIndex(3) mode(create)
12364.500029 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705258) by peer(2)
12364.513811 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705259) by peer(2)
12364.533815 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705260) by peer(2)
12364.572815 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705261) by peer(2)
12364.587356 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705262) by peer(2)
12364.602949 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705263) by peer(2)
12364.631233 Info NetworkInputHandler.cpp:242: no crc for mapTick(8705264) by peer(2)
12364.663716 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705265) peer(2) testCrc(-443079617) testCrcPeerID(0) currentCrc(-1727923462)
12364.732331 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705266) peer(2) testCrc(-754503469) testCrcPeerID(0) currentCrc(190983503)
12364.765682 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705267) peer(2) testCrc(-1429630354) testCrcPeerID(0) currentCrc(-1117173387)
12364.781078 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705268) peer(2) testCrc(-487314136) testCrcPeerID(0) currentCrc(1694733269)
12364.800267 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705269) peer(2) testCrc(-1114417499) testCrcPeerID(0) currentCrc(-1462927385)
12364.822185 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705270) peer(2) testCrc(-1247800795) testCrcPeerID(0) currentCrc(1417671637)
12364.841182 Error NetworkInputHandler.cpp:251: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(8705271) peer(2) testCrc(1598375502) testCrcPeerID(0) currentCrc(-946964606)
12364.847985 Info MultiplayerManager.cpp:916: networkTick(2809) mapTick(8705279) received stateChanged peerID(2) oldState(InGame) newState(Desynced)
12364.848022 Info MultiplayerManager.cpp:781: networkTick(2809) mapTick(8705279) changing state from(InGame) to(InGameAligning)
12364.848033 Info MultiplayerManager.cpp:1494: networkTick(2809) mapTick(8705279) starting mapAlign
12364.914976 Info MultiplayerManager.cpp:916: networkTick(2815) mapTick(8705279) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
12364.915013 Info MultiplayerManager.cpp:916: networkTick(2815) mapTick(8705279) received stateChanged peerID(2) oldState(Desynced) newState(DesyncedAligning)
12364.915023 Info MultiplayerManager.cpp:1428: networkTick(2815) mapTick(8705279) sending mapAlignAction
12364.966642 Info MultiplayerManager.cpp:1129: networkTick(2821) mapTick(8705279) received MapAlignAction from peer(0), mapAlignTick(8705280) appliedTickClosuresCount(0)
12364.966689 Info MultiplayerManager.cpp:1129: networkTick(2821) mapTick(8705279) received MapAlignAction from peer(2), mapAlignTick(8705274) appliedTickClosuresCount(21)
12364.966756 Info MultiplayerManager.cpp:1510: networkTick(2822) mapTick(8705279) mapAlign finished targetTick(8705280) updating map and running the tasks ...
12364.966778 Info MultiplayerManager.cpp:1382: networkTick(2822) mapTick(8705279) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8705280))
((peerID(2) state(DesyncedAligning) mapAlignTick(8705274))
)
12364.982853 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(8705280) lastTickApplied(8705271) referenceMapTick(8705280) networkTick(2822)
12364.982895 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705272) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982909 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705272) inputActions((SelectedEntityChanged) (CheckCRCHeuristic) ) ) for peer(2)
12364.982922 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705273) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982933 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705274) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982944 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705275) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982955 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705276) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982966 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705277) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.982977 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705278) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12364.983000 Info MultiplayerManager.cpp:781: networkTick(2822) mapTick(8705280) changing state from(InGameAligning) to(InGameAligned)
12365.168371 Info MultiplayerManager.cpp:916: networkTick(2828) mapTick(8705280) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
12365.168428 Info MultiplayerManager.cpp:916: networkTick(2828) mapTick(8705280) received stateChanged peerID(2) oldState(DesyncedAligning) newState(DesyncedAligned)
12365.251049 Info MultiplayerManager.cpp:1142: networkTick(2834) mapTick(8705280) received playerReconnect
12365.251085 Info MultiplayerManager.cpp:1848: NetworkTick(2834) MapTick(8705280) disconnecting player(3) from the user.
12365.251104 Info NetworkInputHandler.cpp:372: expectedMapTick(8705280) removing peer(2) success(true).
12365.251114 Info NetworkInputHandler.cpp:348: expectedMapTick(8705280) adding peer(2).
12365.251134 Info MultiplayerManager.cpp:916: networkTick(2834) mapTick(8705280) received stateChanged peerID(2) oldState(DesyncedAligned) newState(DesyncedCreatingReport)
12367.902411 Info MultiplayerManager.cpp:916: networkTick(3072) mapTick(8705280) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(DesyncedWaitingForMap)
12367.902600 Info MultiplayerManager.cpp:781: networkTick(3072) mapTick(8705280) changing state from(InGameAligned) to(InGameSavingMap)
12368.133828 Info MultiplayerManager.cpp:916: networkTick(3073) mapTick(8705280) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(Disconnected)
12368.133874 Info MultiplayerManager.cpp:1256: Disconnect notification for peer (2)
12368.133892 Info MultiplayerManager.cpp:868: networkTick(3073) mapTick(8705280) removing peer(2) dropout(false)
12368.133903 Info MultiplayerManager.cpp:1408: networkTick(3073) mapTick(8705280) adding mapAlignTask(RemovePlayerAlignTask)
12369.036651 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(100/1800).
12369.036691 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(100/1800).
12369.036703 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(100/1800).
12369.036714 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(100/1800).
12369.168681 Info MultiplayerManager.cpp:781: networkTick(3074) mapTick(8705280) changing state from(InGameSavingMap) to(InGameSendingMap)
12369.168788 Info MultiplayerManager.cpp:781: networkTick(3074) mapTick(8705280) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
12370.121001 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(200/1800).
12370.121041 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(200/1800).
12370.121051 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(200/1800).
12370.121061 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(200/1800).
12371.204821 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(300/1800).
12371.204859 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(300/1800).
12371.204879 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(300/1800).
12371.204888 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(300/1800).
12372.307152 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(400/1800).
12372.307257 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(400/1800).
12372.307267 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(400/1800).
12372.307277 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(400/1800).
12373.440991 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(500/1800).
12373.441027 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(500/1800).
12373.441037 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(500/1800).
12373.441047 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(500/1800).
12374.544383 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(600/1800).
12374.544425 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(600/1800).
12374.544444 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(600/1800).
12374.544454 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(600/1800).
12375.644114 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(700/1800).
12375.644170 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(700/1800).
12375.644180 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(700/1800).
12375.644190 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(700/1800).
12376.780080 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(800/1800).
12376.780126 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(800/1800).
12376.780173 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(800/1800).
12376.780185 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(800/1800).
12377.863514 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(900/1800).
12377.863560 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(900/1800).
12377.863570 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(900/1800).
12377.863579 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(900/1800).
12378.964934 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1000/1800).
12378.964980 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1000/1800).
12378.964990 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1000/1800).
12378.964999 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1000/1800).
12380.068679 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1100/1800).
12380.068771 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1100/1800).
12380.068781 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1100/1800).
12380.068791 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1100/1800).
12381.184316 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1200/1800).
12381.184361 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1200/1800).
12381.184371 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1200/1800).
12381.184380 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1200/1800).
12382.285737 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1300/1800).
12382.285793 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1300/1800).
12382.285813 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1300/1800).
12382.285823 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1300/1800).
12383.372157 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1400/1800).
12383.372213 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1400/1800).
12383.372223 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1400/1800).
12383.372233 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1400/1800).
12384.506863 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1500/1800).
12384.506908 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1500/1800).
12384.506920 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1500/1800).
12384.506931 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1500/1800).
12385.592390 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1600/1800).
12385.592438 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1600/1800).
12385.592449 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1600/1800).
12385.592459 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1600/1800).
12386.693380 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1700/1800).
12386.693436 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1700/1800).
12386.693446 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1700/1800).
12386.693455 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1700/1800).
12387.827788 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3068) from peer(2). Drop detection state(1800/1800).
12387.827833 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3069) from peer(2). Drop detection state(1800/1800).
12387.827843 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3070) from peer(2). Drop detection state(1800/1800).
12387.827852 Info Synchronizer.cpp:458: NetworkTick(3074) Requesting heartbeat for networkTick(3071) from peer(2). Drop detection state(1800/1800).
12387.828163 Info Synchronizer.cpp:588: NetworkTick(3074) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
12387.892828 Info MultiplayerManager.cpp:916: networkTick(3078) mapTick(8705280) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
12387.911414 Info MultiplayerManager.cpp:916: networkTick(3080) mapTick(8705280) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
12387.911470 Info MultiplayerManager.cpp:916: networkTick(3080) mapTick(8705280) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
12387.911480 Info MultiplayerManager.cpp:1274: Peer dropout for peer (2) by peer (0) -- removing now
12387.911499 Info MultiplayerManager.cpp:868: networkTick(3080) mapTick(8705280) removing peer(2) dropout(true)
12387.911508 Info Synchronizer.cpp:510: networkTick(3080) removing peer(2) success(false).
12387.911518 Info MultiplayerManager.cpp:1408: networkTick(3080) mapTick(8705280) adding mapAlignTask(RemovePlayerAlignTask)
12387.911529 Info MultiplayerManager.cpp:1085: networkTick(3081) mapTick(8705280) stopping mapAlign
12387.911537 Info MultiplayerManager.cpp:1552: performing map align task (RemovePlayerAlignTask)
12387.911546 Info MultiplayerManager.cpp:1577: networkTick(3081) mapTick(8705280) finishing removing peer(2) hasPeer(false)
12387.911555 Info NetworkInputHandler.cpp:372: expectedMapTick(8705280) removing peer(2) success(true).
12387.911563 Info Synchronizer.cpp:510: networkTick(3081) removing peer(2) success(false).
12387.911571 Info MultiplayerManager.cpp:1552: performing map align task (RemovePlayerAlignTask)
12387.911579 Info MultiplayerManager.cpp:1577: networkTick(3081) mapTick(8705280) finishing removing peer(2) hasPeer(false)
12387.911586 Info NetworkInputHandler.cpp:372: expectedMapTick(8705280) removing peer(2) success(false).
12387.911594 Info Synchronizer.cpp:510: networkTick(3081) removing peer(2) success(false).
12387.911606 Info MultiplayerManager.cpp:781: networkTick(3081) mapTick(8705280) changing state from(InGameWaitingForOthers) to(InGame)
12387.911626 Info MultiplayerManager.cpp:1382: networkTick(3081) mapTick(8705280) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
12387.994976 Info MultiplayerManager.cpp:916: networkTick(3087) mapTick(8705285) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
12394.573517 Info MultiplayerManager.cpp:105: NetworkTick(3697) disconnecting multiplayer connection.
12394.573553 Info NetworkInputHandler.cpp:56: expectedMapTick(8705679) sending PlayerLeaveGame
12394.641121 Info MultiplayerManager.cpp:1256: Disconnect notification for peer (0)
12394.641169 Info MultiplayerManager.cpp:868: networkTick(3703) mapTick(8705683) removing peer(0) dropout(false)
12394.641182 Info MultiplayerManager.cpp:781: networkTick(3703) mapTick(8705683) changing state from(InGame) to(InGameAligning)
12394.641194 Info MultiplayerManager.cpp:1494: networkTick(3703) mapTick(8705683) starting mapAlign
12394.641205 Info MultiplayerManager.cpp:1408: networkTick(3703) mapTick(8705683) adding mapAlignTask(RemovePlayerAlignTask)
12394.703133 Info MultiplayerManager.cpp:916: networkTick(3709) mapTick(8705683) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
12394.703180 Info MultiplayerManager.cpp:1428: networkTick(3709) mapTick(8705683) sending mapAlignAction
12394.756055 Info MultiplayerManager.cpp:1129: networkTick(3715) mapTick(8705683) received MapAlignAction from peer(0), mapAlignTick(8705684) appliedTickClosuresCount(0)
12394.756152 Info MultiplayerManager.cpp:1510: networkTick(3716) mapTick(8705683) mapAlign finished targetTick(8705684) updating map and running the tasks ...
12394.756192 Info MultiplayerManager.cpp:1382: networkTick(3716) mapTick(8705683) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8705684))
)
12394.772741 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(8705684) lastTickApplied(8705675) referenceMapTick(8705684) networkTick(3716)
12394.772778 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705676) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772791 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705677) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772800 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705678) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772812 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705679) inputActions((PlayerLeaveGame) (CheckCRCHeuristic) ) ) for peer(0)
12394.772822 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705680) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772832 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705681) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772842 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(8705682) inputActions((CheckCRCHeuristic) ) ) for peer(0)
12394.772855 Info NetworkInputHandler.cpp:372: expectedMapTick(-1) removing peer(0) success(true).
12394.772891 Info GameActionHandler.cpp:1601: MapTick(8705684) processed PlayerLeaveGame peerID(0) playerIndex(0)
12394.772903 Info MultiplayerManager.cpp:781: networkTick(3716) mapTick(8705684) changing state from(InGameAligning) to(InGameAligned)
12394.820431 Info MultiplayerManager.cpp:916: networkTick(3722) mapTick(8705684) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
12394.820467 Info NetworkInputHandler.cpp:348: expectedMapTick(-1) adding peer(0).
12394.820551 Info MultiplayerManager.cpp:781: networkTick(3722) mapTick(8705684) changing state from(InGameAligned) to(InGameWaitingForOthers)
12394.870479 Info MultiplayerManager.cpp:916: networkTick(3728) mapTick(8705684) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
12394.870517 Info MultiplayerManager.cpp:1085: networkTick(3728) mapTick(8705684) stopping mapAlign
12394.870527 Info MultiplayerManager.cpp:1552: performing map align task (RemovePlayerAlignTask)
12394.870537 Info MultiplayerManager.cpp:781: networkTick(3728) mapTick(8705684) changing state from(InGameWaitingForOthers) to(Disconnecting)
12394.870555 Info MultiplayerManager.cpp:1382: networkTick(3728) mapTick(8705684) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
12394.886540 Info MultiplayerManager.cpp:132: NetworkTick(3729) quitting multiplayer connection.
12394.886577 Info MultiplayerManager.cpp:781: networkTick(3729) mapTick(8705684) changing state from(Disconnecting) to(Disconnected)
12394.886767 Info NetworkInputHandler.cpp:586: mapTick(-1) networkTick(3729) disconnecting from player.
12395.215981 Info Router.cpp:397: Router peerID(0) shutting down.
12395.217857 Info WindowsUDPSocket.cpp:108: Socket closed
12395.217899 Info Router.cpp:422: Router state -> Disconnected
12396.551417 Info GlobalContext.cpp:477: Goodbye
http://pastebin.com/xb9g4cu6
Savegames attached