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[boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
Posted: Wed Dec 16, 2020 8:48 pm
by Torcai
So the game was working fine yesterday with the same mods and in the same version. Today, it won't load the save. Is there anything I can do?
Mods running in the save:
Auto Deconstruct
Automatic Station Painter Continued
Automatic Train Fuel Stop
Automatic Train Painter
Base mod
Naked rails
Train station overview
YARM
Re: [1.1.6] Crash while loading modded game
Posted: Wed Dec 16, 2020 8:50 pm
by Loewchen
Post the log, post the save...
Re: [1.1.6] Crash while loading modded game
Posted: Wed Dec 16, 2020 9:00 pm
by Torcai
Loewchen wrote: ↑Wed Dec 16, 2020 8:50 pm
Post the log, post the save...
oh sorry, there they are
Re: [1.1.6] Crash while loading modded game
Posted: Wed Dec 16, 2020 10:39 pm
by boskid
Loading that save file i got crash:
Bypassing some consistency checks and rebuilding rail segments i got this:
Fortunately i found how that was possible in game: shortcut "nakedify rails" replaces some rails, but using it under the train creates multiple rails on top of each other and this is not allowed.
Re: [1.1.6] Crash while loading modded game (RailSegment::initFrom)
Posted: Wed Dec 16, 2020 11:19 pm
by Torcai
Oh and since that train never moved, it just stayed broke forever, I see. Is there anything I can do to get my save file to work?
Re: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
Posted: Mon Jan 04, 2021 1:36 pm
by boskid
The issue with the buildability check is fixed for 1.1.7.
I was holding this bug report in assigned because i wanted to implement a migration that would fix those saves but the migration to remove some overlapping rails and fix the rest of the rails and trains state would be so ugly i had to decide to not implement it. So the save files with this issue unfortunately will not load.
Re: [boskid][1.1.6] Crash while loading modded game (RailSegment::initFrom)
Posted: Tue Jan 05, 2021 4:58 am
by Torcai
Oh, I understand. Thanks for your hard work, I'm honestly so glad to have a bug fixed by you guys