[0.11.19 OS X][cube] Scenario pack campaigns don't work

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jonathanpaulson
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[0.11.19 OS X][cube] Scenario pack campaigns don't work

Post by jonathanpaulson »

"Transport belt madness" fails with "__level__/control.lua:4: __level__/transportbeltmadness.lua:4: LuaGameScript doesn't contain key gettext."

"Tight spot" fails with "Invalid autoplace control id (4)."

OS X Yosemite, build 13860.

(Since 0.10.x doesn't work on Yosemite, I don't think there is currently a version of the game where I can play the scenario pack. Is that right?)

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cube
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Re: [0.11.19 OS X][cube] Scenario pack campaigns don't work

Post by cube »

You have experimental version of Factorio and disabled experimental updates. If you enable experimental updates, the scenario pack will update to 0.11.16 and should work without any problems.

We'll be fixing some of the user interface issues around updater now, to have it ready when 0.11.x becomes stable.
https://forums.factorio.com/forum/vie ... f=7&t=9041

jonathanpaulson
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Re: [0.11.19 OS X][cube] Scenario pack campaigns don't work

Post by jonathanpaulson »

That worked! Thanks for your help.

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