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[Rseding91] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

Posted: Wed Nov 25, 2020 1:13 pm
by Nelyus
Steps to reproduce

- complete search "Fluid handling"
- click an unassigned assembler 1, to show its recipe window
- click the "Intermediate products" tab

What I see
- the tab itself shows the newly-unlocked-recipe-marker
- the tab items aren't new recipes

What I expect
- I guess since the tab shows no new recipe, so its header shouldn't have the marker

Note
There is in fact new recipes: (plastic, solid fuel, among others), they are visible in the character crafting window.

The faulty assembler window
Capture d’écran 2020-11-24 à 15.46.32.png
Capture d’écran 2020-11-24 à 15.46.32.png (157.83 KiB) Viewed 2857 times
The correct character window
Capture d’écran 2020-11-24 à 15.46.48.png
Capture d’écran 2020-11-24 à 15.46.48.png (350.45 KiB) Viewed 2857 times

Re: [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

Posted: Thu Nov 26, 2020 1:01 am
by Impatient
The thing is, if it is an assembling machine 1, then it can not handle fluids. Thus no recipes, which include fluids, are shown. So there is the new recipe marker on the tab, but none of the new fluid recipes.

Re: [kovarex] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

Posted: Fri Nov 27, 2020 4:46 pm
by jDomantas
I got the same problem but I don't even see any new recipes in the character crafting screen (the only active mod is Krastorio 2).

Image

Re: [kovarex] [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

Posted: Fri Nov 27, 2020 6:10 pm
by Rseding91
Thanks for the report. It's now fixed for the next release.