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[1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Wed Oct 21, 2020 2:20 pm
by BrainlessTeddy
I noticed something weird with the enemies on my current map.
You can see pretty clearly what I mean in this video:
Bug (Questionmark).mp4
As you can see they could attack me but the path finding doesn't seem to work.
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This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now even easier than I originally thought it would be.

I have something similar happening on the other side of the map:
Edit: The weird behaviour in the second image fixed itself now. It took awhile tho.

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Wed Oct 21, 2020 2:23 pm
by Klonan
Can you provide the save game?

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Wed Oct 21, 2020 2:28 pm
by BrainlessTeddy
Klonan wrote:
Wed Oct 21, 2020 2:23 pm
Can you provide the save game?
That was a quick reply. Here you go.
Freeplay 7 - Vanilla - Lazy Bastard 2.0.zip
The video was recorded above the original base in the top left.
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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Wed Oct 21, 2020 4:23 pm
by BrainlessTeddy
I observed something else right now which is probably not supposed to happen:
Factorio 1.0.0 2020-10-21 18-16-23.mp4
They are obviously trying to attack the radar.
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As you can see in the save game they could theoretically get to the radar over land.

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Fri Oct 23, 2020 12:18 pm
by Klonan
The save game works fine for me in 1.1,

I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved

To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Sat Oct 31, 2020 2:55 pm
by BrainlessTeddy
Back home again.
Klonan wrote:
Fri Oct 23, 2020 12:18 pm
I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved
I noticed that most attacks come from biter nests with no complex pathfinding to my base. I guess pathfinding just takes a bit to long for them. Hardware might be the reason? My PC is getting old.
Klonan wrote:
Fri Oct 23, 2020 12:18 pm
To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Sat Oct 31, 2020 4:45 pm
by valneq
BrainlessTeddy wrote:
Sat Oct 31, 2020 2:55 pm
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?
They do. Source:
viewtopic.php?p=517010#p517010

Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Posted: Tue Nov 03, 2020 6:20 pm
by BrainlessTeddy
valneq wrote:
Sat Oct 31, 2020 4:45 pm
They do. Source:
viewtopic.php?p=517010#p517010
Cool to see, thanks!