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[1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Wed Oct 21, 2020 2:20 pm
by BrainlessTeddy
I noticed something weird with the enemies on my current map.
You can see pretty clearly what I mean in this video:
- Bug (Questionmark).mp4
- As you can see they could attack me but the path finding doesn't seem to work.
- (45.91 MiB) Downloaded 117 times
This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now even easier than I originally thought it would be.
I have something similar happening on the other side of the map:
Edit: The weird behaviour in the second image fixed itself now. It took awhile tho.
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Wed Oct 21, 2020 2:23 pm
by Klonan
Can you provide the save game?
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Wed Oct 21, 2020 2:28 pm
by BrainlessTeddy
Klonan wrote: ↑Wed Oct 21, 2020 2:23 pm
Can you provide the save game?
That was a quick reply. Here you go.
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Wed Oct 21, 2020 4:23 pm
by BrainlessTeddy
I observed something else right now which is probably not supposed to happen:
As you can see in the save game they could theoretically get to the radar over land.
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Fri Oct 23, 2020 12:18 pm
by Klonan
The save game works fine for me in 1.1,
I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved
To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Sat Oct 31, 2020 2:55 pm
by BrainlessTeddy
Back home again.
Klonan wrote: ↑Fri Oct 23, 2020 12:18 pm
I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved
I noticed that most attacks come from biter nests with no complex pathfinding to my base. I guess pathfinding just takes a bit to long for them. Hardware might be the reason? My PC is getting old.
Klonan wrote: ↑Fri Oct 23, 2020 12:18 pm
To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Sat Oct 31, 2020 4:45 pm
by valneq
BrainlessTeddy wrote: ↑Sat Oct 31, 2020 2:55 pm
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?
They do. Source:
viewtopic.php?p=517010#p517010
Re: [1.0.0] Are the enemies supposed to not navigate around the lake?
Posted: Tue Nov 03, 2020 6:20 pm
by BrainlessTeddy