[1.0.0] Are the enemies supposed to not navigate around the lake?

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BrainlessTeddy
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[1.0.0] Are the enemies supposed to not navigate around the lake?

Post by BrainlessTeddy »

I noticed something weird with the enemies on my current map.
You can see pretty clearly what I mean in this video:
Bug (Questionmark).mp4
As you can see they could attack me but the path finding doesn't seem to work.
(45.91 MiB) Downloaded 99 times
This happens all the time and maybe also elsewhere outside of my radar coverage. I'm not sure if it's a bug or not but defending a base on a map like that is now even easier than I originally thought it would be.

I have something similar happening on the other side of the map:
Edit: The weird behaviour in the second image fixed itself now. It took awhile tho.
Last edited by BrainlessTeddy on Fri Oct 23, 2020 9:48 am, edited 2 times in total.
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Klonan
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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by Klonan »

Can you provide the save game?

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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by BrainlessTeddy »

Klonan wrote:
Wed Oct 21, 2020 2:23 pm
Can you provide the save game?
That was a quick reply. Here you go.
Freeplay 7 - Vanilla - Lazy Bastard 2.0.zip
The video was recorded above the original base in the top left.
(14.19 MiB) Downloaded 104 times
Last edited by BrainlessTeddy on Fri Oct 23, 2020 9:51 am, edited 1 time in total.
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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by BrainlessTeddy »

I observed something else right now which is probably not supposed to happen:
Factorio 1.0.0 2020-10-21 18-16-23.mp4
They are obviously trying to attack the radar.
(73.08 MiB) Downloaded 146 times
As you can see in the save game they could theoretically get to the radar over land.
Please consider english is not my native language.

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Klonan
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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by Klonan »

The save game works fine for me in 1.1,

I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved

To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games

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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by BrainlessTeddy »

Back home again.
Klonan wrote:
Fri Oct 23, 2020 12:18 pm
I would guess it was just a one-off, the pathfinding took a little bit too long, there was some bad cache, or something,
As well we have done a few fixes already for 1.1, so I will suppose it is resolved
I noticed that most attacks come from biter nests with no complex pathfinding to my base. I guess pathfinding just takes a bit to long for them. Hardware might be the reason? My PC is getting old.
Klonan wrote:
Fri Oct 23, 2020 12:18 pm
To be clear, I couldn't reproduce the described behavior in 1.1,
IF you play 1.1 and it happens again, please make a new bug report with updated save games
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?
Please consider english is not my native language.

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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by valneq »

BrainlessTeddy wrote:
Sat Oct 31, 2020 2:55 pm
Already patiently waiting. I guess you don't plan on making an experimental version for 1.1?
They do. Source:
viewtopic.php?p=517010#p517010

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Re: [1.0.0] Are the enemies supposed to not navigate around the lake?

Post by BrainlessTeddy »

valneq wrote:
Sat Oct 31, 2020 4:45 pm
They do. Source:
viewtopic.php?p=517010#p517010
Cool to see, thanks!
Please consider english is not my native language.

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