Logs attached.
Save: https://www.dropbox.com/s/9y48tem9nkfnc ... h.zip?dl=0
The mods can all be synced from the save as with the mod settings. That is how I got them for testing this issue originally.
One of the mod isn't published or public, however, the save game crashes equally without the mod. Plus it doesn't have any prototype data in it.
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-eisait\src\map\map.cpp (2122): Map::checkActiveEntitiesCountConsistency
c:\cygwin64\tmp\factorio-build-eisait\src\map\map.cpp (2141): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-eisait\src\map\map.cpp (1231): Map::setupEntities
c:\cygwin64\tmp\factorio-build-eisait\src\map\map.cpp (1247): Map::setupEntities
c:\cygwin64\tmp\factorio-build-eisait\src\scenario\scenario.cpp (308): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-eisait\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB0AF07BD4)
00007FFB0AF07BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB0B22CE51)
00007FFB0B22CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
52.221 Error Map.cpp:2122: Active entities count doesn't match. Current: 83746, expected 83747.
Logger::writeStacktrace skipped.
52.221 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.