[Oxyd] [1.0.0] Enemy wayfinding/performance bug
Posted: Fri Sep 11, 2020 7:31 pm
This is mainly a problem with the wayfinding of biters/spitters, but it only bothers me because it causes a performance issue.
I have placed a spidertron on a small island in a lake. Somehow this causes the enemy units that come around the lake to just stop there and not move anymore. (My guess is they are afraid of the spidertron.)
After a few minutes a decent number of enemy units has accumulated and the game performance drops dramatically:
Then I have to walk the spidertron closer to the enemy so that it will shoot them. Game performance then returns to normal:
As you can see, the update time has dropped from 20.144 to 3.791.
I have attached a savegame where already some enemy units have accumulated. You'll find the situation on the left side of the map, close to the station "Iron southwest".
I have placed a spidertron on a small island in a lake. Somehow this causes the enemy units that come around the lake to just stop there and not move anymore. (My guess is they are afraid of the spidertron.)
After a few minutes a decent number of enemy units has accumulated and the game performance drops dramatically:
Then I have to walk the spidertron closer to the enemy so that it will shoot them. Game performance then returns to normal:
As you can see, the update time has dropped from 20.144 to 3.791.
I have attached a savegame where already some enemy units have accumulated. You'll find the situation on the left side of the map, close to the station "Iron southwest".