[kovarex] [1.0.0] Replay breaks with multiplayer commands
Posted: Mon Sep 07, 2020 8:33 am
Hey there, I have hosted a nice 300 people Server on the weekend and wanted to make a timelapse replay out of the replay. Sadly the replay desyncs as soon as a multiplayer command has been used. I raised the question on the Factorio discord and Boskid came to the same conclusion. Here an extract from that discord.
To recreate:
- Start a MP server
- Kick a player
- Replay the save file
- Get desync with "Cannot run command (kick) in a singleplayer game.
Question:
Is there a way to save the replay? Can the CRC checks be disabled, or allowed to fail so we can still use said replay? Can I overload (or implement myself) said mp commands by editing a lua file?
To recreate:
- Start a MP server
- Kick a player
- Replay the save file
- Get desync with "Cannot run command (kick) in a singleplayer game.
Question:
Is there a way to save the replay? Can the CRC checks be disabled, or allowed to fail so we can still use said replay? Can I overload (or implement myself) said mp commands by editing a lua file?