[Rseding91] [1.0.0] LuaRemote of mod crashes by calling level's global including LuaGameScript of level
Posted: Wed Sep 02, 2020 11:58 am
I was making a mod to monitor global table of other mod or map itself and encountered a crash.
After tracking, I was able to extract short code causing crash.
I wrote short sample mod and scenario to help you reproduce crash.
Load both and try /test command in game.
Crash log is included in zip file.
See control.lua of both mod and scenario.
Anyway, I think no one will put LuaGameScript in global... I think it is not much important.
After tracking, I was able to extract short code causing crash.
I wrote short sample mod and scenario to help you reproduce crash.
Load both and try /test command in game.
Crash log is included in zip file.
See control.lua of both mod and scenario.
Anyway, I think no one will put LuaGameScript in global... I think it is not much important.