[boskid] [1.0.0] Crash on tain collision: "this->state == RailConnectionDirection::None was not true"
Posted: Sat Aug 22, 2020 12:21 pm
I was testing train speeds when the game crashed when 2 of them collided.
A train was pulling out of the siding when another train collided with it at high speed.
What would have been expected to happen was the train to get damages/destroyed and the game to continue running.
How to reproduce
Have a large train at low speed enter the main track.
Have a smaller train at higher speed collide with the large train.
???????????
Profit (game crash)
A train was pulling out of the siding when another train collided with it at high speed.
What would have been expected to happen was the train to get damages/destroyed and the game to continue running.
How to reproduce
Have a large train at low speed enter the main track.
Have a smaller train at higher speed collide with the large train.
???????????
Profit (game crash)