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[boskid] [1.0.0] Crash on tain collision: "this->state == RailConnectionDirection::None was not true"

Posted: Sat Aug 22, 2020 12:21 pm
by Sakari119
I was testing train speeds when the game crashed when 2 of them collided.

A train was pulling out of the siding when another train collided with it at high speed.

What would have been expected to happen was the train to get damages/destroyed and the game to continue running.

How to reproduce
Have a large train at low speed enter the main track.
Have a smaller train at higher speed collide with the large train.
???????????
Profit (game crash)

Re: [1.0.0] Crash on tain collision: "this->state == RailConnectionDirection::None was not true"

Posted: Wed Aug 26, 2020 12:32 pm
by boskid
Thanks for the report. Issue is now fixed for 1.1.0.