[Klonan] [1.0.0] Early savegame can leave behind invulnerable player

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PoempelFox
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[Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by PoempelFox »

During our celebratory 1.0.0-release multiplayer game, we've hit a strange bug:
One player is invulnerable. He also permanently sees the message "Press Tab to skip cutscene" accross his quickbar.

This was probably caused by the following sequence of events:
1.) Create a new map for the multiplayer game by using the ingame-GUI to create a new freeplay map and twiddle with the settings until satisfied. Start the freeplay.
2.) Immediately (most importantly: before the cutscene ends!), save the game
3.) Copy this savegame over to the (headless) server, start the game on the server with that savegame
4.) Have a different player join the multiplayer game first.
5.) Now when the player who originally created the map joins, he will permanently be invulnerable, even across server restarts. He also permanently sees the "Press Tab to skip cutscene" message across his quickbar, and has problems changing weapons or taking out/putting in ammunition - that only works on every n-th attempt [begin edit] because even though it doesn't look like it, the message goes across the whole width of the screen, and thereby blocks most of the Ammo icons and the bottom row of the quickbar - you have to hit the uppermost pixels to be able to grab something there [end edit].

My guess is that the player is set to invulnerable for the duration of the cutscene so he cannot be hurt by the explosion, but the timer that should remove this again never fires because he is disconnected when that happens, in this (admittedly complex) scenario?
Last edited by PoempelFox on Sun Aug 23, 2020 6:18 pm, edited 1 time in total.

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Re: [1.0.0] Early savegame can leave behind invulnerable player

Post by Qon »

I wonder if this can exploited somehow in a speedrun? Invulnerability is useless though, players don't take damage in any%, but maybe this gives some other (maybe emergent) property also...

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Klonan »

Its strange that the cutscene doesn't continue one he joins again,

Will investigate,
But likely only to be fixed in 1.1

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Windsinger »

Can say i have this problem too and the initial post description are spot on :D

If i dont wait untill the cutscene is over, i'm doomed with that "Press Tab to skip cutscene" thing, on the plus side, nothing can kill me though :twisted:

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Klonan »

Should be fixed for the next release

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Speadge »

Klonan wrote:
Mon Aug 31, 2020 12:34 pm
Should be fixed for the next release
its not fixed in 1.1.5

edit: "old" save from v 1.0.0 - didnt try to create a new game

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Klonan »

Speadge wrote:
Tue Dec 08, 2020 6:17 pm
Klonan wrote:
Mon Aug 31, 2020 12:34 pm
Should be fixed for the next release
its not fixed in 1.1.5

edit: "old" save from v 1.0.0 - didnt try to create a new game
its 'not fixed' in what way?

Do you have a way to spawn invulnerable players in 1.1?

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Speadge »

Klonan wrote:
Tue Dec 08, 2020 9:05 pm
Speadge wrote:
Tue Dec 08, 2020 6:17 pm
Klonan wrote:
Mon Aug 31, 2020 12:34 pm
Should be fixed for the next release
its not fixed in 1.1.5
edit: "old" save from v 1.0.0 - didnt try to create a new game
its 'not fixed' in what way?

Do you have a way to spawn invulnerable players in 1.1?
Sorry, thought you had a save to test this on.
no, i have not tested to "create" this bug in 1.1. As my edit stated, i have a 1.0 save that has still this line on bottom.
it wouldnt be a big problem if the whole horizontal line(as high as the fonts) wouldnt be clickable at all (shortcuts, ammo,...)

I would have expected that your fix removes this bug in existing saves..
need savegame?

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Klonan »

Speadge wrote:
Wed Dec 09, 2020 8:06 pm
I would have expected that your fix removes this bug in existing saves..
need savegame?
No, I didn't worry about a migration, because its just a minor issue and not common

You can fix it with a console command:
/c game.player.gui.screen.skip_cutscene_label.destroy()

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Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Post by Speadge »

Klonan wrote:
Fri Dec 11, 2020 8:08 am

No, I didn't worry about a migration, because its just a minor issue and not common

You can fix it with a console command:
/c game.player.gui.screen.skip_cutscene_label.destroy()
worked fine, thanks

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