[0.18.45] Crash saving: "Blueprint::saveReal"
Posted: Sat Aug 08, 2020 11:39 pm
Hi there!
While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how to reproduce the bug, But I could try the method mentioned above.
If you need any more info, let me know
Attached is two players .dmp files, and the server output
Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: false, snapToGrid: empty
While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how to reproduce the bug, But I could try the method mentioned above.
If you need any more info, let me know
Attached is two players .dmp files, and the server output
Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: false, snapToGrid: empty