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[0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Sat Aug 08, 2020 11:39 pm
by James_Hackett
Hi there!

While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how to reproduce the bug, But I could try the method mentioned above.

If you need any more info, let me know

Attached is two players .dmp files, and the server output

Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: false, snapToGrid: empty

Re: [0.18.45] Mass desync in multiplayer

Posted: Sat Aug 08, 2020 11:51 pm
by James_Hackett
Oh and here is the map

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Sun Aug 09, 2020 12:03 am
by Loewchen
Post the complete log please.

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Sun Aug 09, 2020 12:29 am
by BulletToothJake
same map game crash files, different player. Is there a different file you are looking for?

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Sun Aug 09, 2020 12:30 am
by Windsinger
DM-ed you the full log of the server end

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Sun Aug 09, 2020 12:50 am
by Loewchen
I got it, it intentionally crashed but the reason was missing in the server output. Likely same as 87673.

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Posted: Mon Aug 10, 2020 2:16 pm
by kovarex
Hello, this should be fixed for the next (todays) release, thx for the reports.