[Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
Posted: Thu Aug 06, 2020 6:45 pm
What did you do?
Loaded up a scenario that we at Comfy regularly host. Modified how often the wave_defense attack occurs. For this instance I did the following, so that we can easy reproduce this issue:wave_interval = 60
next_wave = 300
What happened?
As you can see in the picture below; biters are not moving. Even though that their main target is the Locomotive. (Which does not show in the picture but in the script that we use we specifically command them to attack simple-entities if stuck else locomotive.) Bonus video, showing this issue also:What did you expect to happen instead?
Naturally - attack the locomotive and/or simple-entities around the locomotive.Write down the steps to reproduce the bug if you know them.
Well - load the save - click restart - enter these command to force the biters out of their nests:Code: Select all
/c global.tokens[16].wave_interval = 60
/c global.tokens[16].next_wave = 300
/editor
Does it happen always, once, or sometimes?
Occasionally/all too often this seems to occur.Thank you in advance,
/Gerkiz