[0.18.42] Blueprint will desync on loading, has empty contents but non-empty preview

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AreYouScared
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[0.18.42] Blueprint will desync on loading, has empty contents but non-empty preview

Post by AreYouScared »

Upon placing the blueprint below... The whole server crashed. The server is running no mods but the race to the end scenario.

Code: Select all

0eNrFXU1vG0cS/SsCTwlALqa/prt9VM572evCMChp1hmYIgmSMmIE+u87iuyIS1VxXr2GsafEtPlY/VVvqupN9Z+Lu83TsD+M29Onu93uy+LDn2+fHBcf/n32x5e/G+9329ePj+Pn7Xrz8tnp235YfFiMp+FxsVxs148vf9ofdvfD8ThuP6+etuNp8bxcjNuH4Y/FB/e8nP32f9bH0+p0WG+P+93htLobNucIvhkhPH9cLobtaTyNw+tw/vrDt0/bp8e74TAZ+TaQcUJfLva74/SPd9uXH5wAVmW5+Db9Jz6/2HLxZX/VivdY/Q+s5eJhPAz3r38XBeTwN/Lxcb3ZrDbrx70AGK8YF/+GeBwexqfH1bCZfvEw3q/2u4000nAFLNlG2l2B6m1Q/gpUtkG5K1DFBlXglazgBguSVa4Dv+3Fbztuf/r5UTly6wcAOvzPmFen3erzYfe0fRBQs2hwL6G+HYf18Tg83m1ePNbj+v73cTusgn4cLrGXi+n/x73s+t7/bMIHk8Qf9BJqTx1HeYtlCkvecG+naLObZuX39eSFH1bj9jgcTtM/eD9mJ24LccyVOuzimH1HYYlj9o7yZzKWp7DkMQbjhv++/VzTfvfRuAMCfIJ9gjixvzYnvZET0zWwTFEG4Fw9R0aAb/UgG3XSgANKRk78NkdGHfCsRHKRA6DtXOTmd3IguajtaIaLZ7grXjlJUy855dAbMS+nRwTlGEnedYXBkrf/29k5ntb3XwBaAwYbOysqsCzRUfwmzmD0DJY4gzEw9CZDRYop5RHiz2gBX9ceXtcgLavkNyLFOIAHjRzhAA40VtRBZHQWEkhD4hNWAuN9caMkjmgAxk+BQgYWIEUrgwGPYilZQQFWTL01VAKOYaK4RF59ikrkXVi5OAkIDXsqtBEH3FMsIg64pwIbGYoiEXmAkQqR2jICvZVtkEW3kg1wHHuKbABf11NkA7i63sg1wCRkkGvk7CTINWJ0mTmuARKSme

Code: Select all

45593.054 Popped blueprint record (player-index: 65535, ID: 674) from book (player-index: 65535, ID: 672)
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xc8e4a7, 0xe7a24d, 0xad9399, 0xafe30c, 0xd0a03c, 0xd0a318, 0xd0a83d, 0xada6f1, 0xadad59, 0xadaf20, 0xcfa3b8, 0xcfa429, 0xada6f1, 0xadad59, 0xadaf20, 0xcfa3b8, 0xcfa429, 0xada6f1, 0xe3a7d0, 0xe3d0a1, 0xe3d98d, 0xe71bcb, 0x11f1f38, 0x1227ba4, 0x1227ea5, 0x124b919, 0x124c483, 0x124e2e0, 0x124f1ff, 0x5b867d, 0, 0x5c98ae
45627.074 Warning Logger.cpp:522: Symbols.size() == 37, usedSize == 31
#0  0x0000000000e7a24d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1  0x0000000000ad9399 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2  0x0000000000afe30c in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3  0x0000000000d0a03c in Logger::flush() at /tmp/factorio-build-CVp4zy/src/Util/Logger.cpp:562
#4  0x0000000000d0a318 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-CVp4zy/src/Util/Logger.cpp:548
#5  0x0000000000d0a83d in Logging::flush() at /tmp/factorio-build-CVp4zy/src/Util/Logging.cpp:69
#6  0x0000000000ada6f1 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) at /tmp/factorio-build-CVp4zy/src/Util/Logging.cpp:103
#7  0x0000000000adad59 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-CVp4zy/src/Util/Logging.cpp:93
#8  0x0000000000adaf20 in Blueprint::saveReal(MapSerialiser&, Blueprint::Preview) const at /tmp/factorio-build-CVp4zy/src/Blueprint/Blueprint.cpp:314 (discriminator 16)
#9  0x0000000000cfa3b8 in Blueprint::save(MapSerialiser&, Blueprint::Preview) const at /tmp/factorio-build-CVp4zy/src/Blueprint/Blueprint.cpp:308
#10 0x0000000000cfa429 in BlueprintItem::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/BlueprintItem.cpp:34
#11 0x0000000000ada6f1 in ItemStack::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/ItemStack.cpp:93
#12 0x0000000000adad59 in Inventory::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/Inventory.cpp:521
#13 0x0000000000adaf20 in InventoryWithFilters::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/InventoryWithFilters.cpp:70
#14 0x0000000000cfa3b8 in ItemWithInventory::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/ItemWithInventory.cpp:59
#15 0x0000000000cfa429 in BlueprintBook::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/BlueprintBook.cpp:68
#16 0x0000000000ada6f1 in ItemStack::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/ItemStack.cpp:93
#17 0x0000000000e3a7d0 in Inventory::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/Inventory.cpp:521
#18 0x0000000000e3d0a1 in InventoryWithFilters::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/InventoryWithFilters.cpp:70
#19 0x0000000000e3d98d in ItemWithInventory::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/ItemWithInventory.cpp:59
#20 0x0000000000e71bcb in BlueprintBook::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/BlueprintBook.cpp:68
#21 0x00000000011f1f38 in ItemStack::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Item/ItemStack.cpp:93
#22 0x0000000001227ba4 in Character::save(MapSerialiser&) const at /tmp/factorio-build-CVp4zy/src/Entity/Character.cpp:1104
#23 0x0000000001227ea5 in HeuristicCrcGenerator::saveMap(Map const&, MapSerialiser&) at /tmp/factorio-build-CVp4zy/src/Map/HeuristicCrcGenerator.cpp:58
#24 0x000000000124b919 in HeuristicCrcGenerator::get(Map const&) at /tmp/factorio-build-CVp4zy/src/Map/HeuristicCrcGenerator.cpp:24
#25 0x000000000124c483 in Scenario::updateCrcCheck() at /tmp/factorio-build-CVp4zy/src/Scenario/Scenario.cpp:1325
#26 0x000000000124e2e0 in Scenario::update() at /tmp/factorio-build-CVp4zy/src/Scenario/Scenario.cpp:1214
#27 0x000000000124f1ff in Scenario::updateStep() at /tmp/factorio-build-CVp4zy/src/Scenario/Scenario.cpp:1117
#28 0x00000000005b867d in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-CVp4zy/src/MainLoop.cpp:1175
#29 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-CVp4zy/src/MainLoop.cpp:1042
#30 0x00000000005c98ae in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-CVp4zy/src/MainLoop.cpp:568
#31 (nil) in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-CVp4zy/src/MainLoop.cpp:374
#32 0x00007f5c785e1e10 in hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) at /tmp/factorio-build-CVp4zy/src/CommandLineMultiplayer.cpp:289 (discriminator 2)
#33 0x00007f5c785e2400 in CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) at /tmp/factorio-build-CVp4zy/src/CommandLineMultiplayer.cpp:340 (discriminator 2)
#34 (nil) in main at /tmp/factorio-build-CVp4zy/src/Main.cpp:639
#35 0x0000000000a89a78 in ?? at ??:0
#36 0x0000000000000001 in _start at ??:?
Stack trace logging done
45635.330 Warning Logger.cpp:522: Symbols.size() == 32, usedSize == 30
45635.330 Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: empty, description: "", absoluteSnapping: false, snapToGrid: empty
Logger::writeStacktrace skipped.
45635.330 Error CrashHandler.cpp:189: Map tick at moment of crash: 11049593
45635.330 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
_autosave13.zip
latest auto save before the crash
(44.03 MiB) Downloaded 114 times
Image

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.18.42] Blueprint will desync on loading, has empty contents but non-empty preview

Post by kovarex »

Hello, this was fixed in one of the recent patches, let me know if you still have problems with that.

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