[Klonan] [0.18.41] PvP Scenario: speed modifier does not work after death
Posted: Mon Aug 03, 2020 9:03 am
To recreate: Multiplayer, Host new game, PvP (next) (next) (play)
in tab 'balance options', set walking speed to 200 percent, (start round) (join a team)
Walk around: you walk at 200 percent. Walk to an alien, and die.
Respawn. You now walk at 100 percent.
I think this is a bug?
After some poking around, I have found this in console:
gives
which gave me this workaround:
will make you run at 200 percent again.
in tab 'balance options', set walking speed to 200 percent, (start round) (join a team)
Walk around: you walk at 200 percent. Walk to an alien, and die.
Respawn. You now walk at 100 percent.
I think this is a bug?
After some poking around, I have found this in console:
Code: Select all
/c game.player.print(game.player.force.character_running_speed_modifier)
Code: Select all
0
Code: Select all
/c game.player.force.character_running_speed_modifier=1