[0.18.40] Crash when starting new game - possible corrupted blueprint library?
Posted: Sun Aug 02, 2020 5:01 am
I just updated from 0.18.38 -> 0.18.40 and immediately disabled a bunch of mods and enabled some other ones, then went to start a new freeplay game. Upon hitting TAB on the new game welcome message, factorio displayed the external error window and crashed to desktop.
Logs seemed to indicate an issue with the blueprint library, and I confirmed that by removing both blueprint dat files and restarting the game that it was able to start a new game without issue ( sans all pre-existing blueprints ) I've attached the offending blueprint library files and log.
Error BlueprintLibrary.cpp:598: storageRecord->generateHash() == externalRecord->generateHash() was not true
Logs seemed to indicate an issue with the blueprint library, and I confirmed that by removing both blueprint dat files and restarting the game that it was able to start a new game without issue ( sans all pre-existing blueprints ) I've attached the offending blueprint library files and log.
Error BlueprintLibrary.cpp:598: storageRecord->generateHash() == externalRecord->generateHash() was not true