[0.18.38] Crash reassigning blueprint to grid incompatible with containing rail
Posted: Fri Jul 31, 2020 1:46 pm
Selecting new contents for a blueprint that has Absolute reference point incompatible with Rail and Train stop placement crashes the game.
1) Copy entities to blueprint works fine with absolute reference 2) Copy entities and rail to blueprint works fine with absolute reference 3) Setting grid size to odd number while absolute reference is enabled doesn't let save the blueprint or move reference point 4-A) Removing rail from blueprint allows moving reference point and saving.
4-B) You can have an odd grid size (not a multiple of 2)
4-C) You can have an even grid size (multiple of 2) but reference point not aligned with rail placement IMPORTANT:
5)Having a blueprint in state 4-B) OR 4-C) and selecting new contents for it crashes the game if the new contents contains rail
1) Copy entities to blueprint works fine with absolute reference 2) Copy entities and rail to blueprint works fine with absolute reference 3) Setting grid size to odd number while absolute reference is enabled doesn't let save the blueprint or move reference point 4-A) Removing rail from blueprint allows moving reference point and saving.
4-B) You can have an odd grid size (not a multiple of 2)
4-C) You can have an even grid size (multiple of 2) but reference point not aligned with rail placement IMPORTANT:
5)Having a blueprint in state 4-B) OR 4-C) and selecting new contents for it crashes the game if the new contents contains rail