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[0.18.38] Crash reassigning blueprint to grid incompatible with containing rail

Posted: Fri Jul 31, 2020 1:46 pm
by ingmarins
Selecting new contents for a blueprint that has Absolute reference point incompatible with Rail and Train stop placement crashes the game.

1) Copy entities to blueprint works fine with absolute reference
screenshot1.png
screenshot1.png (72.77 KiB) Viewed 2377 times
2) Copy entities and rail to blueprint works fine with absolute reference
screenshot2.png
screenshot2.png (81.43 KiB) Viewed 2377 times
3) Setting grid size to odd number while absolute reference is enabled doesn't let save the blueprint or move reference point
screenshot4.png
screenshot4.png (83.69 KiB) Viewed 2377 times
4-A) Removing rail from blueprint allows moving reference point and saving.
4-B) You can have an odd grid size (not a multiple of 2)
4-C) You can have an even grid size (multiple of 2) but reference point not aligned with rail placement
screenshot3.png
screenshot3.png (72.73 KiB) Viewed 2377 times
IMPORTANT:
5)Having a blueprint in state 4-B) OR 4-C) and selecting new contents for it crashes the game if the new contents contains rail

Re: [0.18.36]Crash when reassigning a blueprint with absolute grid to area containing rail

Posted: Fri Jul 31, 2020 1:50 pm
by Loewchen
Update to the latest version, reproduce the crash and post the log please.

Re: [0.18.36]Crash when reassigning a blueprint with absolute grid to area containing rail

Posted: Fri Jul 31, 2020 2:26 pm
by ingmarins
factorio-current.log
(7.86 KiB) Downloaded 185 times

Re: [0.18.38] Crash reassigning blueprint to grid incompatible with containing rail

Posted: Fri Jul 31, 2020 2:45 pm
by kovarex
Thanks for the thorough testing. The issue is now fixed for the next release.