[kovarex][0.18.37] Desync problems with nested blueprints

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therhodanist
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[kovarex][0.18.37] Desync problems with nested blueprints

Post by therhodanist »

After shuffling a few Blueprints into nested Books i stumbled upon a problem placing them. If the blueprints are placed via non-direct bp-item(bsp. rails->straight) then the game desyncs and the server places ghost of a completely different blueprint at that position, if the bp is placed after navigating directly to it in the book and taking it from there that problem does not occur.
Last edited by therhodanist on Wed Jul 29, 2020 5:11 pm, edited 1 time in total.

therhodanist
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Re: Desync problems with nested blueprints

Post by therhodanist »

To Clarify

if placed via the book, this happens
2020-07-29_19-02-20_factorio.jpg
2020-07-29_19-02-20_factorio.jpg (741.71 KiB) Viewed 2022 times
after reconnecting, this is the bp the server placed
2020-07-29_19-03-26_factorio.jpg
2020-07-29_19-03-26_factorio.jpg (881.26 KiB) Viewed 2022 times
but if taken directly from the library
2020-07-29_19-05-26_factorio.jpg
2020-07-29_19-05-26_factorio.jpg (733.5 KiB) Viewed 2022 times
the right ghosts are placed without desync

desync report(i think logs are included)
https://mega.nz/file/urRBiKyC#26Uc_DNes ... rPU3N13KzU

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boskid
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Re: [kovarex][0.18.37] Desync problems with nested blueprints

Post by boskid »

I had to stretch every possible muscle including the ones that moves my eyes to find the cause of this desync and i found it.
When you return to MP server on which you have already been once, activeIndex in book from your shelf is not synced so if you happened to play other games in between and was scrolling your book, this desync will happen.

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boskid
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Re: [kovarex][0.18.37] Desync problems with nested blueprints

Post by boskid »

Thanks for the report. Issue will be fixed in 0.18.39

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