[0.18.34] Biter Pathfinding (flickering)

This subforum contains all the issues which we already resolved.
maggyy
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Jul 03, 2020 2:57 pm
Contact:

[0.18.34] Biter Pathfinding (flickering)

Post by maggyy »

Hello

i have more then one positions where are Biter don't find the correct path to the target position.

The state of Movement Mode changed fast from Follow Path to DestroyToContinue and other states.

On the map you can see a flickering.

The Path finder number in the debug view grows up at 0.100 for each biter with the problem.

Pictures
Bug_Factorio_Biter.png
Bug_Factorio_Biter.png (1.38 MiB) Viewed 2461 times
Bug_Factorio_Biter_2.png
Bug_Factorio_Biter_2.png (26.85 KiB) Viewed 2461 times
Bug_Factorio_Biter_2_1.png
Bug_Factorio_Biter_2_1.png (1.13 MiB) Viewed 2461 times
Bug_Factorio_Biter_2_2.png
Bug_Factorio_Biter_2_2.png (1.23 MiB) Viewed 2461 times
Bug_Factorio_Biter_3.png
Bug_Factorio_Biter_3.png (201.98 KiB) Viewed 2461 times
Bug_Factorio_Biter_4.png
Bug_Factorio_Biter_4.png (258.5 KiB) Viewed 2461 times
SaveGame

https://drive.google.com/file/d/1w5cqhb ... sp=sharing


LogFile
factorio-current_20200703.log
(107.24 KiB) Downloaded 173 times

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.18.34] Biter Pathfinding (flickering)

Post by Oxyd »

Thanks, fixed in 0.18.37.

Post Reply

Return to “Resolved Problems and Bugs”