Page 1 of 1

[0.11.15] [kovarex] Could sleep more

Posted: Wed Feb 04, 2015 9:51 pm
by dee-
*yawn* yeah, I really could. :|


Okay, this is maybe not strictly about a bug but just simply optimizing potential, but maybe it is.

All around are passive belts (those with the red circles) but there are some belts that are doing nothing but are active (no red circle) while they could be set to passive.

Image
^^^ There are also some in the lower left corner.

Re: [0.11.15] Could sleep more

Posted: Thu Feb 05, 2015 9:09 am
by kovarex
Strange, do you have the save?

Re: [0.11.15] Could sleep more

Posted: Thu Feb 05, 2015 9:27 am
by dee-
Here is a recent savegame of the world.

As I can't check right now if the effect is visible in this savegame (it should), please give me a short reply if you can see it.

Re: [0.11.15] Could sleep more

Posted: Thu Feb 05, 2015 9:47 am
by kovarex
Btw, I just noticed, that belts built by construction robots are not asleep, could it be the way you built them?

Re: [0.11.15] Could sleep more

Posted: Thu Feb 05, 2015 9:53 am
by dee-
kovarex wrote:Btw, I just noticed, that belts built by construction robots are not asleep, could it be the way you built them?
Hmyeah, that's possible.
Normally I tinker around a bit, blueprint it, raze everything and have robots rebuild the plans in a more compact fashion.
Sounds plausible. For example the belts in the lower left were also built by robots.

Re: [0.11.15] [kovarex] Could sleep more

Posted: Sat Feb 07, 2015 8:46 am
by kovarex
So thanks for the report, it is now fixed for 0.11.16
changelog wrote: Fixed that transport belts built by the construction robots were not deactivated properly.

Re: [0.11.15] [kovarex] Could sleep more

Posted: Sat Feb 07, 2015 9:10 am
by dee-
kovarex wrote:So thanks for the report, it is now fixed for 0.11.16
changelog wrote: Fixed that transport belts built by the construction robots were not deactivated properly.
You're most welcome ^^

Re: [0.11.15] [kovarex] Could sleep more

Posted: Fri Feb 20, 2015 1:52 pm
by dee-
Okay, with 0.11.16 already built belts from the older savegame are still not sleeping. Should they?

Re: [0.11.15] [kovarex] Could sleep more

Posted: Fri Feb 20, 2015 2:12 pm
by kovarex
dee- wrote:Okay, with 0.11.16 already built belts from the older savegame are still not sleeping. Should they?
They are not, as they are deactivated only when some item or character get out of it (to save processing).

Re: [0.11.15] [kovarex] Could sleep more

Posted: Fri Feb 20, 2015 2:13 pm
by kovarex
I could do a migration but I didn't feel like it is worth it.