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[0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Thu Apr 02, 2020 3:27 pm
by oilfieldhippie
I'm having a constant crash when attempting to open the character GUI on my Mac. It only happens in multiplayer when connected to my server running 0.18.17. Single player does not crash and everything works fine. As soon as the GUI is called, the game crashes with an unexpected error.

What did you do?
1) Opened the recently updated Mac 0.18.17 game.
2) Connected to my recently updated 0.18.17 headless server (docker based - factoriotools)
3) Started Playing
4) Pressed the E button to open Character GUI


What happened?
1) Game immediately crashed


What did you expect to happen instead?
1) Character GUI to open

Troubleshooting performed:
1) Re-mapped character GUI keybind to several other keys - crash still present
2) Reduced graphics settings to lower settings - crash still present
3) Re-installed Factorio - crash still present
4) Re-installed Mac OS (needed to do anyway) - crash still present
5) Re-installed Factorio - crash still present
6) Installed Factorio on Macbook and crash was present (both logfiles attached)

Other information:
My PC playing friends were able to connect to and play on the server for hours with no issues.
Mac clients work as expected in single player.

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Thu Apr 02, 2020 5:36 pm
by Loewchen
Post a link to the save and steps to produce the crash please.

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Thu Apr 02, 2020 5:52 pm
by oilfieldhippie
The save file from the server is attached.

To repeat the crash, here is what I just did:
1) Launch the Mac game.
2) Select Multiplayer and "connect to address"
3) Join Game
4) Type "E" to bring up character GUI
5) Game Crashes Immediately

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Wed Apr 08, 2020 5:18 pm
by Rseding91
I'm able to reproduce the crash but I have no idea how it got into that broken state.

Do you have any previous working save file and or steps to get it into this broken state?

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Wed Apr 08, 2020 5:29 pm
by Rseding91
By any chance were you dead and in the middle of respawning when you updated the game from 0.18.12 to 0.18.17?

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Wed Apr 08, 2020 5:48 pm
by Rseding91
I fixed that scenario (migrating while respawning) for the next release.

You can fix your save by running this command:

Code: Select all

/c game.player.character_logistic_slot_count = 9

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Posted: Wed Apr 08, 2020 6:50 pm
by oilfieldhippie
Rseding91 wrote: Wed Apr 08, 2020 5:29 pm By any chance were you dead and in the middle of respawning when you updated the game from 0.18.12 to 0.18.17?
That could be the case but I don't know for sure. Like 80% likely. I was frequently dead around that time.
Rseding91 wrote: Wed Apr 08, 2020 5:48 pm I fixed that scenario (migrating while respawning) for the next release.

You can fix your save by running this command:

Code: Select all

/c game.player.character_logistic_slot_count = 9
Thanks a lot for your help. The save is repaired and I'm able to return to trying to fix the mess of a base we have.