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[0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Tue Mar 17, 2020 6:42 pm
by freeafrica
I've posted this into the release topic, but this seems to be a better place for it:
FactorioBot wrote: ↑Tue Mar 17, 2020 2:07 pm
Gui
Changes
- Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots.
After upgrading there is no `Logistics` tab in my character screen, however `Logistic robotics` item is already researched. This appears after loading a game where I haven't had any trash/personal logistics researched (yet) and allowing migrations to be done after load.
Is it possible that the migrations do not handle the special case where `Logistic robotics` is already researched but none of the personal/trash research-item is done when loading the game?
Also in the `L`-menu (logistics networks) the personal network is present, the character showing up as a `Member` of the network.
Attached `factorio-current.log` with the session of loading / migrating that game.
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Tue Mar 17, 2020 7:35 pm
by halwap
Just wanted to add that I have the same bug, and also have researched logistic robots, but no logistic/trash slots.
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Tue Mar 17, 2020 7:53 pm
by Taz2008
I have the same problem only on a multyplayer server and on my local machine it works
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Tue Mar 17, 2020 9:31 pm
by Pridesfall
I'm missing it too. I had it when I first loaded up a save and then it wasn't there later.
*edit- I lose it when I run this command I was running to fix another tech migration problem with a Pyanodon mod.
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Wed Mar 18, 2020 10:33 am
by Twinsen
Fixed (by calling reset_technology_effects as a migration).
Should be fixed in Version: 0.18.14 for both new and old saves, so you don't need to run the command and disable achievements.
Thanks for the report.
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Sat Apr 04, 2020 10:27 am
by leoch
I still have this problem. Running the command above to reset technology effects does not fix the issue. Any other ideas?
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Sat Apr 04, 2020 11:16 am
by Klonan
leoch wrote: ↑Sat Apr 04, 2020 10:27 am
I still have this problem. Running the command above to reset technology effects does not fix the issue. Any other ideas?
Are you using any mods?
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Sun Apr 05, 2020 7:37 pm
by leoch
Yup.
Code: Select all
$ rg true mod-list.json -B1 | rg name | cut -d: -f2
"base",
"adamo-carbon",
"adamo-chopper",
"adamo-cinefaction",
"adamo-nuclear",
"adamo-physics",
"adamo-spacesuit",
"AtomicArtillery",
"AutoDeconstruct",
"Automatic_Coupling_System",
"Automatic_Train_Painter",
"BetterUncoupling",
"biter_factions",
"Bottleneck",
"bullet-trails",
"cargo-ships",
"circuitchips",
"ClosestFirst",
"combat-roboports",
"Concretexture",
"ConcurrentTrainRestriction",
"CursorUpgradeCarousel",
"Explosive_biters",
"Fill4Me",
"fireproof-bots",
"fireproof-trains",
"Flow Control",
"FluidWagonColorMask",
"FuelTrainStop",
"gas-boiler",
"heat-furnace",
"helmod",
"Honk",
"LR_Turret",
"MultipleUnitTrainControl",
"MushroomCloud",
"NextGenEvolution",
"Nightfall",
"OpteraLib",
"OverloadedTrains",
"PickerAtheneum",
"PickerBeltTools",
"railloader",
"RealisticOres",
"ReStack",
"robosubstation",
"Robot256Lib",
"Rocket-Silo-Construction",
"SchallTransportGroup",
"SensibleStationNames",
"Side Inserters",
"SimpleSilicon",
"SmallRobots",
"SmoothWarnings",
"stdlib",
"TrainRebalance",
"UnminableBots",
"uranium_geiger",
"VehicleGrid",
"VehicleSnap",
"VehicleWagon2",
"vtk-ta-big-bertha-artillery-sounds",
"yemtositemcount",
Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Posted: Sat Apr 11, 2020 8:00 pm
by leoch
I finally got around to bisecting the issue — [Combat Roboports](
https://mods.factorio.com/mod/combat-roboports) is responsible. (I still needed to use the reset command(s) after removing the mod.)